Game
Advanced Undertale Engine
9 years ago

V1.0.5 Released


Hello, everyone, my computer is finally fixed :^)

What has been added/fixed:

  • Saving/Loading Folder Name has been put into constant so it’s easier to manage

  • Ignores cases when checking player’s name

  • Added obj_move_toriel example

  • Few example dialogues added - Toriel

  • Added obj_move_npc for convenience (fixed Toriel’s movement)

  • Added depth = -y; into obj_object’s end step event (parent of any objects) for better depth system (this will hopefully be improved, as it may be inefficient with large amount of objects)

To check what version you have, check out “log.txt” under included files - and if you do not have this - then you have v1.0.3 or lower.

If you are already working on a game with previous version - I will make a video on how to upgrade manually :)

Have fun! >u <

1
1


13 comments

Loading...

Next up

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.