Game
Five Nights at Freddy's 4: Ultra Custom Night
6 months ago

v1.0.7


  • Fixed a bug with Nightmare Foxy still being there after a Molten Freddy attack during Fredbear/Nightmarionne

  • The perspective now has a transition from completing zooming out to zooming in (i dont know if this was a good idea :skull:)

  • Grind Mode will now skip my intro screen

  • The frame titled "Splash" has been renamed to "Intro" in the MFA (its pointless but ill have it here anyway)



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hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

This was going to be a planned Limited Visibility challenge, where your vision would be limited to just a flashlight like in FNaC 3, but it was scrapped due to being more unfun than interesting. It was then replaced by Faulty Flashlight.

Only one remains to be put into the creation...

Who do you think it is...

bears

They've moved...

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying