Next up
I realize I haven't even posted any footage so here's a comparison video I made months ago showing the old version of the game on Snap! vs the one I'm working on now.
Lighting has been added to the game, and along with it 6 different ambient light level options.
A gun upgrade has been added. Once you kill 10 enemies with it, you will unlock a previously inaccessible heart slot. (3 max) I found that the very late game became a bit too hectic (not shown here) so I decided to add portals. They have their own timer.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Have a good Boi
Runestones: from concept to in-game modelπΏ
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).
The whole squad is here!
Interested? Follow me!










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