A quick update including a couple of the things I mentioned in my previous post.
-Tweaked the order of collision detection for thrown knives: knives should now check for collisions with enemies before checking for collisions with each other. This may need further adjustments, but for now it should make knife throwing less of a pain. Hopefully this doesn’t make it too easy ;)
-Added a progress circle representing the cool-down of TimeStop: this just makes it clearer as to how much time you have before you can stop time again.
I’m continuing to look into creating zip/Mac/Web-based builds. It’s proving to be more complicated than I thought, but I’ll try my best.
One more thing: The updated version should keep your best time from the previous version, as long as you don’t go out of your way to delete your save data.
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