-Fixed an issue where the final stretch enemy would send the player to Normal Mode upon catching them in Hard Mode.
-Added an audiovisual effect when despawning GoToJail and Money Bags when the player is running down the final hallway.
-Fixed an issue where the final stretch enemy would send the player to Normal Mode upon catching them in Hard Mode.
-Added an audiovisual effect when despawning GoToJail and Money Bags when the player is running down the final hallway.
Just released my first Patreon exclusive game: "Night of the Pickle Killer" Go play it! https://www.patreon.com/MicroHorrorArcade
Showing off player 2 ๐
What do you think?
a drawing I did because I was bored๐ช. But I love how it turned out.๐
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
NEW AWP DESIGN !
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