Game
Doba Chaser
11 years ago

v1.1 Changelog


Hi everyone!

I updated Doba Chaser to v1.1 last night. For those of you who love these things, here is a (not necessarily complete) changelog:

  • stopping friction increased for the player - miniscule, but it makes controlling a touch easier and makes you slide less when you get hit

  • shockwave from kicking added to startup and impact of kick at all charge levels. previously, these extra hitboxes only occurred when you charged your kick completely. Now they happen all the time. This should make finding certain secrets (???) a little easier

  • super (flashing) enemies will be less aggressive if you have not increased the difficulty level at all

  • number of bugs in levels reduced

  • kicking a bug restores your ability to kick in the air, rather than sending you to a helpless state

  • short period (about 30 frames) of invincibility added after hitting an enemy or bug, via stomping or kicking. This allows you to kick into a crowd without fear of getting knocked back by some cherry picker.

  • levels should align tiles correctly. This causes a short loading time in the html5 version, but not more than a few seconds. I need to look deeper into this, though, because it is preventing me from loading larger levels into the html5 version

  • a few new levels, featuring new enemies, have been included in the level rotation. Let me know what you think of the larger levels!

-The tutorial levels have been increased in size, giving the player a little more room to play before their first fight. Also, a midway flag has been added to prevent players from having to repeat the 1st level over and over

  • new level hazards have been added, which can be seen in the new levels.

  • a few other odds and ends, some that I won’t disclose due to spoilers :)

Let me know what you think! Thanks!

-Rocco, Palo Blanco Games



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Levels' maps.

Made my first ever animation.

Only true badasses may pass! #conceptart #art #gamedesign

Double Rainbow!!!

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

Someone seems to be a little angry

for the past 2 days I finally made the first demo build of shurugami

you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507

tell me what you think!

#rpg #indiedev #pixelart #screenshotsaturday