Game
Lambastard

7 years ago

v1.1: "Posthumous Penitence" [Changelog]


Systems:

  • Added a pause button (Esc / P)

  • New blood FX

  • New sounds

  • Added screenshake

  • Added guide arrows for dead sheep

Traps:

  • Slightly increased disarm range

  • 10% faster placing and disarming

  • Increased effect duration on demons

  • Can no longer be placed outside the play area

  • Rewarded for every 5th offering (up from every 4th)

Demons:

  • Faster movement while off-screen to speed up herding

  • Updated graphics for better readability against background

Skulls:

  • Increased movement speed for all types

  • Added chance to drop ammo on death

  • Updated graphics for readability

  • Don’t enjoy being ignored

Misc:

  • Adjusted milestones

  • Shooting now creates light

  • Slightly decreased the time it takes to draw a gun

  • Tighter camera, making vertical movement less risky

  • Added a special reward that replaces trap rewards every 20 offerings



0 comments

Loading...

Next up

The results are in!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

a drawing I did because I was bored😪. But I love how it turned out.😊

Made my first ever animation.