Game
Forever Home
7 years ago

v1.11 - Change Log


  1. Fixed bug where MP Absorb Shard could make you lose MP on attacks

  2. Fixed bug where HP Absorb Shard could make you lose HP on attacks

  3. Changed MP Absorb Shard to only have 3 levels instead of 4 (max of 3% absorb per shard). This won’t affect current save files. Total max MP absorb for a single character is now 10% instead of 20%.

  4. Eternal Courage, Gasuto No Jinsei, and some skills were not absorbing HP or MP when equipped with HP Absorb or MP Absorb shards

  5. Cursor memory in Stadium on the last Ray you chose

  6. Added “Teyton Hills” name to camp area near Teyton

  7. Enemies sludge and glop would not show up in bestiary after being defeated in flattened form

  8. Fixed crash when trying to escape battles

  9. Bosses Artheritus, Stadium Ghoul, and Farlenbrandt now weak against Undead/Magic damage (Throg’s Denouement)

  10. Xero’s Journal entries for people now change throughout the game. (Enda gets 3 updates, Mom gets 3, Garin, Morsan, Farrell, The Guide, Baila, Kina, King Nedarin all get 1 update)

  11. NOTE - these won’t show up unless you start a new game or haven’t done specific scenes yet.

  12. Added Quick Jump to Silver’s Ravine

  13. Added Quick Jump to Central Charitine Pass

  14. Disabled Pre-emptive/surprise attack in Divinity Tree fight against Fortuity x2

  15. Fixed typo in Newport - Fued/Feud

  16. Removed extra Tricorne hat received in Newport after the scene

  17. Fixed tile in Burns side-story that could cause a freeze

  18. Fixed bug in Affliction Dome that caused a freeze on the conveyor belts



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.

Szayel Aporro Granz - Bleach

Explosive domino effect

Path of Kami, running around the shrine area

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!