Game
RWBY: Chibi-Quest
4 years ago

v1.14.2

I told someone on the discord I'd get this out sometime this year...

(Back)Story event for Amy/Ashley/Audry (main or not), new abilities for Erin and Audry, and some nitpicky stuff.


Details:

-Note added to dungeon strategy notes about them being from 99cap and no AP system era.

-Sarah no longer calls you a cheater at the end of the "master" dungeon.

-Found a few instances of Ezmerelda still being called Zelda

-Some guide text added to Beacon areas

Amy/Ashley/Audry events:

-Head into the forest with at least 1 of them in the party (they do not have to be in the battle party)
--This will cause some leaves to appear on the path into the deeper parts of the forest (just past the 1st chest), a battle will occur at the leaves (an easy battle)

-After the battle, if one of them has been possessed (40% chance of Amy, 40% Ashley, 20% Audry...having all 3 in party will guarantee one of them gets possessed) the possessed character will make a comment and have a new equipment forced onto them (good/bad is a matter of perspective)

-This will trigger some dialogue when next entering Vale Beach (which vaguely points you towards the next event)

-Beacon > Dorms > Lounge > sparkles for an event in Audry's apartment that brings you to the current end of this event chain

Character specifics:

-Erin: [K] Ninjutsu: Ichi/Ni/San (1/2/3)

--These deal modest Dust-Ice/Fire/Lightning damage to a chosen target for 25 energy...then roll a d20 to unlock double damage, all enemies 2nd strikes (up to 5 with San)

--These are considered ranged attacks, can miss/crit, and the initial strike can be countered (does not affect chances of the 2nd strike)

--Erin starts with Ichi by default (1-time event in outdoor Vale to check/equip this)

--Defeating lv50 Erin (the single battle, NOT Team CLEN) in the Master Dungeon with Erin in the party (not necessarily the battle party) rewards Ni

--San is available as a reward from clearing the Horde Tower...as Erin main only

--Lv1 Erin enemies can use modified Ichi magics (single strike, 4 random strike, or all strike)

--Lv50 and 75 Erin enemies can use modified Ni magics (4 random strike, all strike, or double damage all strike)

-Audry: "Boom Boom!"

--Attached to her actor (no equipment)

--100 energy, activates quickly (speed +1000, which is half as much speed+ as guard/counter/etc)

--Self target, triggers a d20 roll and a 2nd strike...which is counted as a ranged attack, can miss/crit, but can't be countered

--A 1 will be basically a dud...100 dmg mod (5%)

--2-4 has a 750 mod (15%)

--5-9 a 1000 mod (25%)

--10-14 a 1250 mod (25%)

--15-19 a 1500 mod (25%)

--A 20 will have a 2000 mod (5%)

--She will be unable to dodge/counter/take action for the remainder of the current turn and all of the next turn...because she's busy building a new bomb

--Some Audry enemies have placed explosives around their battle area...and will detonate them at end of turn (with the same roll distribution)...either after a set number of turns or once falling under a certain aura threshold...this does not consume energy nor initiate mid-battle rebuilding



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