-Note added to dungeon strategy notes about them being from 99cap and no AP system era.
-Sarah no longer calls you a cheater at the end of the "master" dungeon.
-Found a few instances of Ezmerelda still being called Zelda
-Some guide text added to Beacon areas
-Head into the forest with at least 1 of them in the party (they do not have to be in the battle party)
--This will cause some leaves to appear on the path into the deeper parts of the forest (just past the 1st chest), a battle will occur at the leaves (an easy battle)
-After the battle, if one of them has been possessed (40% chance of Amy, 40% Ashley, 20% Audry...having all 3 in party will guarantee one of them gets possessed) the possessed character will make a comment and have a new equipment forced onto them (good/bad is a matter of perspective)
-This will trigger some dialogue when next entering Vale Beach (which vaguely points you towards the next event)
-Beacon > Dorms > Lounge > sparkles for an event in Audry's apartment that brings you to the current end of this event chain
-Erin: [K] Ninjutsu: Ichi/Ni/San (1/2/3)
--These deal modest Dust-Ice/Fire/Lightning damage to a chosen target for 25 energy...then roll a d20 to unlock double damage, all enemies 2nd strikes (up to 5 with San)
--These are considered ranged attacks, can miss/crit, and the initial strike can be countered (does not affect chances of the 2nd strike)
--Erin starts with Ichi by default (1-time event in outdoor Vale to check/equip this)
--Defeating lv50 Erin (the single battle, NOT Team CLEN) in the Master Dungeon with Erin in the party (not necessarily the battle party) rewards Ni
--San is available as a reward from clearing the Horde Tower...as Erin main only
--Lv1 Erin enemies can use modified Ichi magics (single strike, 4 random strike, or all strike)
--Lv50 and 75 Erin enemies can use modified Ni magics (4 random strike, all strike, or double damage all strike)
-Audry: "Boom Boom!"
--Attached to her actor (no equipment)
--100 energy, activates quickly (speed +1000, which is half as much speed+ as guard/counter/etc)
--Self target, triggers a d20 roll and a 2nd strike...which is counted as a ranged attack, can miss/crit, but can't be countered
--A 1 will be basically a dud...100 dmg mod (5%)
--2-4 has a 750 mod (15%)
--5-9 a 1000 mod (25%)
--10-14 a 1250 mod (25%)
--15-19 a 1500 mod (25%)
--A 20 will have a 2000 mod (5%)
--She will be unable to dodge/counter/take action for the remainder of the current turn and all of the next turn...because she's busy building a new bomb
--Some Audry enemies have placed explosives around their battle area...and will detonate them at end of turn (with the same roll distribution)...either after a set number of turns or once falling under a certain aura threshold...this does not consume energy nor initiate mid-battle rebuilding
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