Game
FNATI, But Dumb!

2 years ago

v1.3.0 Release:

This is likely to be the last update for the game, if there are no fatal bugs to be found.


Changelog:

  • Jumpscare Volume added in the menu.

  • Better renders layering. (dedicated to @danoodle )

    imagen.png

  • Silent Mortimer Nerfed: Now its regression is faster.

  • Silent Mascot PNM nerfed: Its kill timer is slower while it is on the silent effect.

  • Silent Classic PNM: Now it can only go 4 and 5 (besides the other original cams).

  • Silent PNM: Now its kill timer stops in the last 4 seconds, it leave the office faster and it can be stalled by The Face with Silent Effect.

  • Silent The Face: Now it can be stalled by PNM with Silent Effect.

2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1


21 comments

Loading...

Next up

Running Unity on Linux has changed my life

The Sticker Pack has been updated!

Oblitus Casa, But Cringe!

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

It's Joever

I'm free!

v1.6.0 Release:

the forgotten one is coming tomorrow.

Hey GameJolters

Over the past few days and weeks, I've published two web projects for my learning purposes. You can find them on my GitHub profile!

https://github.com/zcesarrr

I only do this when I'm working alone, I promise