Game
FNATI, But Dumb!

1 year ago

v1.3.0 Release:

This is likely to be the last update for the game, if there are no fatal bugs to be found.


Changelog:

  • Jumpscare Volume added in the menu.

  • Better renders layering. (dedicated to @danoodle )

    imagen.png

  • Silent Mortimer Nerfed: Now its regression is faster.

  • Silent Mascot PNM nerfed: Its kill timer is slower while it is on the silent effect.

  • Silent Classic PNM: Now it can only go 4 and 5 (besides the other original cams).

  • Silent PNM: Now its kill timer stops in the last 4 seconds, it leave the office faster and it can be stalled by The Face with Silent Effect.

  • Silent The Face: Now it can be stalled by PNM with Silent Effect.

2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1


24 comments

Loading...

Next up

Quick update:

I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.

If all goes well, the DEMO will be released very soon!

Simple Localization for Clickteam Fusion 2.5+!

This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!

Open the article to get started.

THE SILENT MODE UPDATE IS OUT NOW!

[Full changelog in the article]

TEASER TRAILER - DEMO OUT NOW

Update is almost done, take a look at Silent Mode from Custom Night menu.

No, Silent Mode is not a Deafness Mode.

Last Friday the beta testing of 1.2.0 update started. @Toadder25 is having fun times with Silent Nightmare at Dinsey :3

Anyway, beta testing is going great, we have improved and fixed many bugs and issues.

Silent Mode Update is coming tomorrow.

v1.2.7 Release

The scrolling bar of hall of fame menu is fixed + shoutout to these epic people.

Thank you FNAF.