Game
FNATI, But Dumb!

2 years ago

v1.3.0 Release:

This is likely to be the last update for the game, if there are no fatal bugs to be found.


Changelog:

  • Jumpscare Volume added in the menu.

  • Better renders layering. (dedicated to @danoodle )

    imagen.png

  • Silent Mortimer Nerfed: Now its regression is faster.

  • Silent Mascot PNM nerfed: Its kill timer is slower while it is on the silent effect.

  • Silent Classic PNM: Now it can only go 4 and 5 (besides the other original cams).

  • Silent PNM: Now its kill timer stops in the last 4 seconds, it leave the office faster and it can be stalled by The Face with Silent Effect.

  • Silent The Face: Now it can be stalled by PNM with Silent Effect.

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I'm free!

v1.6.0 Release:

We're barack

v1.2.7 Release

The scrolling bar of hall of fame menu is fixed + shoutout to these epic people.

Silent Mode Update is coming tomorrow.

the forgotten one is coming tomorrow.

fix

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

Guess my upcoming fangame by looking at the main gameplay scene hierarchy!

My cleanest AM timer programming ever

THE SILENT MODE UPDATE IS OUT NOW!

[Full changelog in the article]