Game
FNATI, But Dumb!

2 years ago

v1.3.0 Release:

This is likely to be the last update for the game, if there are no fatal bugs to be found.


Changelog:

  • Jumpscare Volume added in the menu.

  • Better renders layering. (dedicated to @danoodle )

    imagen.png

  • Silent Mortimer Nerfed: Now its regression is faster.

  • Silent Mascot PNM nerfed: Its kill timer is slower while it is on the silent effect.

  • Silent Classic PNM: Now it can only go 4 and 5 (besides the other original cams).

  • Silent PNM: Now its kill timer stops in the last 4 seconds, it leave the office faster and it can be stalled by The Face with Silent Effect.

  • Silent The Face: Now it can be stalled by PNM with Silent Effect.

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Running Unity on Linux has changed my life

It's Joever

His name is Tom

Oblitus Casa, But Cringe!

fix

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

Hey gang, I just wanted to let you know that I'm currently busy with school projects right now, so I don't have anything good to share at the moment. They're all web development-related, so I'm actually enjoying working on them!

Silent Mode Update is coming tomorrow.

I only do this when I'm working alone, I promise