Game
MOONHEIST
4 years ago

v1.4

-p1 and p2 controls changed, old p1 controls still useable

-added new pickup, grants lives but disappears when hitting the floor, spawns at certain scores

-added new "Lunar Eclipse" event, chance to happen randomly

-other small stuff i cant fit here




0 comments

Loading...

Next up

playing around with a level 200 boss ufo in Moonheist. i dont think its realistically possible to even reach this level, but i wanted to see what might happen had you gotten that far anyway.

Showing off some gameplay. The game is in a pretty early stage but the core mechanics are there, most notably the fancy-shmancy dagger teleportation stuff. i still need to make a GUI, and some enemies could use some balancing + better spritework, i think.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Another house i made long time ago.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Coming Soon...