Game
Six Hours With Shapes: Retribution
6 months ago

v1.6.1 Patch


  • Animatronics:

    • Cubert

      • Movement Timer 5s --> 4.5s (40 MO's)

      • Leave Timer: 2.5s --> 1s

      • Now plays an electric sound when failing to kill

    • Circe

      • Movement Timer 3.5s --> 3.6s (50 MO's)

      • Leave Timer: 2.5s --> 1s

      • Now plays an electric sound when failing to kill

    • Octo

      • Movement Timer 7.5s --> 6s (30 MO's)

    • Squire

      • Movement Timer 8s --> 5s (36 MO's)

      • Leave Timer: 1.5s --> 1s

    • Soul Cubert

      • Demanifesting from 6/s --> 10/s

    • Agnostophobia

      • Balancing changes

      • Fixed Breaker-Bot fake copies being able to break fuses

  • Cutscenes

    • Reworked the 6 AM cutscene.

    • Adjusted Agnostophobia's dialog.

    • Adjusted ANOTHER's dialog

  • Ending:

    • Clock Ending

      • Fixed background static not being re-added

  • Miscallaneous:

    • Flashlight:

      • Hours 12-2: Max Power 16 -> 24

      • Hours 3-6: Max Power 12 -> 18

      • Recycled Batteries Modifier: Max Power 12 -> 18

    • Sanity:

      • Balancing Changes

      • Insanity can now kill you, and it will play a random jumpscare.

    • Fuse Breaking Sound Effect shortened and now plays instantly

    • Game Over screen now progresses quicker.

    • Hour length 4:30 --> 3:00

  • Bug Fixes:

    • Fixed volume sliders not saving correctly.

    • Fixed Extras Menu.

    • Fixed various issues with the "Sanity" system.

    • Modifiers are no longer written to save file.

    • Fixed a regression where Squire could not break fuses

    • Fixed portraits in the Custom Hour screen

    • Fixed a problem with Agnostophobia where it would only stick to Cubert's path.


If anybody actually sees this, thanks for playing!



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