Game
Sonic Adventure: Revolution
7 years ago

V10.5 Release


Finally updating this after more then a year. I had a set back a few months back with losing a lot of my work that was intended for this release, so much of that will come next time. I will say I’ve redone most of what I lost and made some progress, so soon enough there will be a new release with new stages and secret characters.

As for now, this new release features a new stage, Scrap Brain Zone, and 2 new playable characters, Antoine D’Coolette and Rotor the Walrus, which now makes every Freedom Fighter from Satam and the original archie comics playable. Special thanks to NickyP, (developer of Sonic SatAM Liberations) for letting me use Antoine and Rotor from his game.

5d09fc093deae.png
5d09fc09ad45b.png
5d09fc0a527c8.png
5d09fc0ab4cfc.png
5d09fc0c87a4f.png


1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Double Rainbow!!!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Got some fun collectibles in our game, Path of Kami!