--!New Generation Method!--
No More Mazes!
Yep, I updated the generator, no more mazes! Now the game will take longer to load the levels, but won't have the same generation as the older version (those ugly maps, uughh)
(First image: Old Generator)
(Second Image: New Generator)
-- Generator Updates --
Big Rooms can now have randomly generated dead ends on their corners
Increased max size of Playground and Cafeteria
Rooms can now spawn 1 tile closer to each other (they will still "only" connect when 1 pixel far away)
Decreased Endless Max Size
Decreased the amount of elevators in Endless to 1
Big Rooms will now "always" have the entrances spawning in the opposite sides (if possible, depends on the seed), this will make big rooms actually serve as shortcuts
Fixed an issue with the generator on Endless, now the width will have a chance to be the same size as the height
Floors now have a minimum and maximum size randomly chosen by the seed
Decreased Floor 3 Size
Water Fountains and Vending Machines won't spawn at the same level anymore, and will have a chance to generate or not
-- Additions/Improvements --
Added 2 new events: Test Procedure and Mystery Room!
Improvements on the NPC Updating Navigation (Also bunch of bug fixes on the Navigator!)
Baldi will now have a cooldown to get faster instead of getting fast by every slap (makes endless much easier)
-- Adjustments --
Endless has now 4 events
Decreased Item Pickup Hitbox
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