The map will now fill out as you explore the school
Yep, I added feature from Plus, because the school isn't a maze anymore
Some of the changes may affect almost every seeds
-- Additions/Improvements --
Re-worked NPCs Wandering System
Elevators that couldn't spawn in certain spot will now force spawn in any spot (this will fix any seed which was supposed to have less than the needed amount of elevators)
Elevators now have a chance to spawn in different spots instead of the usual long hallways
Rooms now have a chance to spawn with two doors instead of one (Not being same side doors)
Optimized Map Rendering
Now the Map will only show the tiles you walked on (you will have to explore the school)
-- Bug Fixes --
Fixed Generator glitch which was stopping Classrooms from spawning connected to something (This changes almost every seed)
If using bsoda at the moment you die, the No Drinking Rule Check won't reset, you could get caught by drinking even if you didn't break the rule
Comics could spawn inside the elevator
Classrooms could spawn connected to other rooms, but not hallways (inside other rooms)
Fixed (For Real) glitch which sometimes 1st Prize would only push the player in one Axis (X or Y, or even none)
Fixed the glitch where NPCs got stuck on the start of the game
-- Adjustments/Removes --
Removed Placeholder Room Spawning Script for being useless
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