Game
Baldi's Basics Plus 2D
2 years ago

v3.0.0 Big Update!


Added three new structures and a lot of improvements/bug fixes to the game!

-- Additions --

  • Added three new Structures: Roto-Halls (Only spawn on F3 and Endless), Coin Doors (Use a quarter to unlock the SWING door, only on F3), One-Way Doors (A swing door with only one direction, only on F2)

  • (BB+ v0.3.8 Asset) Added sound to water fountain when using it

  • (BBCR Feature) You can now set the timer of the alarm clock by just clicking on it

  • (BBCR Feature) You can now move a little foward if you jump during playtime minigame, but you can't sprint

-- Improvements --

  • Re-Worked the Structure Spawning System, not only the generation is faster but you may also see structures spawning in angles you never saw!

  • The Alarm Clock Timer is now accurate

  • Improved Player's Collision to Structure's Hitboxes

  • In Lockdown Event, the nearby metal doors will now render so you can also have time to go through if they are still sliding

  • Updated Tips Section on How To Play menu

  • Dead Ends are now randomly removed instead of only removing those not colliding with a room

  • Doors will now force render if opened (so you can hear the sound of it at least)

  • Principal will now randomly choose where to stay when putting you in detention (that means it will no longer teleport inside a desk)

-- Adjustments --

  • F3/Endless will now only have one bigroom, to prevent glitched seeds caused by lack of space

  • Now if the map is broken, instead of letting you play, it will intentionally crash (this also applies for 0/0 Notebook Seeds)

  • Decreased seed number length to 11 digits

  • Decrased a little F3 maximum size

  • Conveyor Belts will no longer spawn touching each other, this was causing issues with some NPCs

  • If a NPC is inside a room, it will go to any other room connected to it rather than the center

  • Cafeterias no longer spawn in F2

-- Bug Fixes --

  • Fixed a critical bug of the generator that could generate broken maps (they still exist, but in very rare patterns)

  • 1st Prize could occasionally walk while not facing the expected direction

  • Tiles rendering was taking half second to render when leaving elevator

  • NPCs could see the player through gaps in the walls

  • Rarely when Crafters teleports the player, the game could crash due to not finding a suitable place to teleport Baldi

  • The Generator Area Scanning was broken

  • When getting detention, the locked doors would only make noises if they spawned first, now they will force spawn when in detention

  • After Baldi getting an apple, he would just get stuck

  • Cloud Copter would get stuck trying to get to a spot that isn't available on the moment (by locking it somehow), now if the spot is locked, it will choose another one

  • Event Ringing Sound would still play in library

  • Merry-Go-Rounds and other structures were been rendered too close to the player (you could notice it rendering)

  • Chalkles could sometimes stay behind some objects while outside the chalkboard

  • If you used the alarm clock inside a yellow door and locked it, Baldi would be still attracted to the sound and get stuck in the locked yellow door

  • Fixed bug that was causing 1st Prize to "glitch out" trying to align with the tile in high speeds

  • Gotta Sweep would sometimes reverse it's direction when getting inside an open area

Oof, that was the update!

Hope you guys like it!

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