Yeah, you may realize I skipped one update (v3.1.1), it's because there was almost no changes on that update that I decided just not to put a devlog on it
-- Additions --
The school will now render when opening the elevator (you will be able to see a small preview before the game actually starts)
Advanced Map now uses the same keybind set by the player (WASD or Arrow Keys on Settings)
Added 0th Prize to the How-to-Play Section
-- Improvements --
Re-worked 1st Prize AI
Re-worked NPC pathfinding in open-tiles
Optmized Bully's Script to Spawn
Improved Room Decoration Spawning Script (You may see way more decorations on rooms than before)
Cloud Copter's Blowing Animation is now Synchronized
NPCs will no longer have issues while walking on conveyors
NPCs will now always align with their spots on the Party Event
Small tweaks to the generator
-- Adjustments --
Library Mazes are slighty harder
Special SwingDoors (One-way and Coin Doors) now have a chance to spawn
Slighty changed Tree's Hitbox
Decreased F1 & F2 Min/Max Sizes
Decreased Faculty Room Spawn Amount
Baldi Slap Speed will no longer be affected (by notebooks or YCTPs) while unactive
Conveyor Belts and Roto-Halls now have a chance to spawn
If an elevator couldn't spawn in a direction, it will try another (for those elevators that spawns in random spots instead of long hallways)
Coin Swingdoors will only spawn if there's at least a Quarter on the map (that includes Library ones too)
Empty variant of Faculty Room will no longer spawn in F1
NPCs can no longer see you inside the mystery room
-- Bug Fixes --
Fixed glitch which elevators could close even if being the last one (generally on maps with less than the default amount of elevators)
If NPCs were on really big areas, they wouldn't find a path to continue wandering
Fixed a glitch which One-Way Doors could "block off" the entrances of rooms (this only affected NPCs)
Fixed a glitch with 1st Prize stopping one tile earlier if there was any obstacle on the way (He can now get on the roto-hall normally)
Fixed a glitch which could get NPCs stuck on Conveyors if they forgot their target
Fog Overlay will no longer show up inside the YCTP minigame
Fixed a glitch that if you used the Map at the same time Playtime gets you, you would get stuck on the Map
Fixed Community Walls not rendering properly when the player is inside or outside the room
Fixed three critical issues on the generator
NPCs will no longer try to get you if you're inside the mystery room
Fixed a glitch that was letting you get the items or interact with structures inside the gaps of a wall
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