Game
Baldi's Basics Plus 2D
2 years ago

v3.1.2 Big Improvement Update


​Yeah, you may realize I skipped one update (v3.1.1), it's because there was almost no changes on that update that I decided just not to put a devlog on it

​-- Additions --

  • The school will now render when opening the elevator (you will be able to see a small preview before the game actually starts)

  • Advanced Map now uses the same keybind set by the player (WASD or Arrow Keys on Settings)

  • Added 0th Prize to the How-to-Play Section

-- Improvements --

  • ​Re-worked 1st Prize AI

  • ​Re-worked NPC pathfinding in open-tiles

  • Optmized Bully's Script to Spawn

  • Improved Room Decoration Spawning Script (You may see way more decorations on rooms than before)

  • Cloud Copter's Blowing Animation is now Synchronized

  • NPCs will no longer have issues while walking on conveyors

  • NPCs will now always align with their spots on the Party Event

  • Small tweaks to the generator

-- Adjustments --

  • ​Library Mazes are slighty harder

  • Special SwingDoors (One-way and Coin Doors) now have a chance to spawn

  • Slighty changed Tree's Hitbox

  • Decreased F1 & F2 Min/Max Sizes

  • Decreased Faculty Room Spawn Amount

  • Baldi Slap Speed will no longer be affected (by notebooks or YCTPs) while unactive

  • Conveyor Belts and Roto-Halls now have a chance to spawn

  • If an elevator couldn't spawn in a direction, it will try another (for those elevators that spawns in random spots instead of long hallways)

  • Coin Swingdoors will only spawn if there's at least a Quarter on the map (that includes Library ones too)

  • Empty variant of Faculty Room will no longer spawn in F1

  • NPCs can no longer see you inside the mystery room

-- Bug Fixes --

  • ​Fixed glitch which elevators could close even if being the last one (generally on maps with less than the default amount of elevators)

  • If NPCs were on really big areas, they wouldn't find a path to continue wandering

  • Fixed a glitch which One-Way Doors could "block off" the entrances of rooms (this only affected NPCs)

  • Fixed a glitch with 1st Prize stopping one tile earlier if there was any obstacle on the way (He can now get on the roto-hall normally)

  • Fixed a glitch which could get NPCs stuck on Conveyors if they forgot their target

  • Fog Overlay will no longer show up inside the YCTP minigame

  • Fixed a glitch that if you used the Map at the same time Playtime gets you, you would get stuck on the Map

  • Fixed Community Walls not rendering properly when the player is inside or outside the room

  • Fixed three critical issues on the generator

  • NPCs will no longer try to get you if you're inside the mystery room

  • Fixed a glitch that was letting you get the items or interact with structures inside the gaps of a wall



0 comments

Loading...

Next up

v2.0.0 Out, New Generator Update!!

And Kaspersky don't give me a chance, look at that, when I tried to download the game, look what my antivirus said.

Look I guess the game is not the problem, but what engine is compiling the game?

New Game in Development :)

Sneak Peek ;)

Yes, I added Field Trip minigame to the Game!

But only one, the farm one will still be developed, I decided to just upload the new version earlier because I'm lazy :)

But don't worry! You will probably expect a new update soon!

v3.2.0 Generator Update

Took a while, but here it is!

A low quality video speedrunning Baldi's Basics Plus 2D!

Just quickly showing up how the game is today

Seed: 0

v2.1.0 Update Out!

School Bag

New Updates about the NPCs and Objects.