-- Adjustments --
Changed the order of the generation phases, now the extra hallways generate FIRST, then comes the rooms
Items Floating Animation is now synchronized
Plots won't create specific spots for the rooms anymore, now the rooms themselves find their own spots (this optimizes faculty generation)
If a disconnected hallway is detected, if containing dead ends, will force connect with the rest of the map
Plots that overlap long hallways will also be marked as "Outside Plots", this will help the field trip room to spawn properly
Elevators will now only spawn in the border of the map (not literally in the border, but in the hallways that resembles it)
Removed generator feature to delete random dead ends
-- Bug Fixes --
If one item was picked up in a tile with 2 of them, sometimes, the map would hide the item icon earlier
Whirpool sucking noise was playing even if pausing
Fixed a glitch involving generating extra hallway
Fixed a glitch that sometimes could make rooms fail to spawn doors is suitable spots
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