As some of you may expect
This update will entirely change general aspects of the generator, bringing up new content and variety for each level! (And glitched seeds too)
-- Additions --
Added warning screen
Added lockers to the third variant of faculty
Superintendent and Principal now uses a different wandering system to not be stuck in one region of the school
-- Improvements/Adjustments --
General Improvement in hallway generation such as adding new variety
F3s now have more crazy layouts compared to the other floors, which means, more variety
Generated Hallways will now force connect to big rooms if close enough
Removed the old function from bigrooms to spawn extra doors
Rooms will now spawn as null rooms and then be assigned by the generator (Glitched Seeds are now a thing, and you can find one yourself!)
Rooms are more likely to spawn connecting now
Removed rooms respawn function
Removed the preventing-crash function
Big Rooms can now spawn in varied sizes in both axis
Increased the level border, so rooms can now properly spawn on their default sizes
Changed generation order once again, now elevators can spawn on generated hallways too
Elevators will now only spawn if the hallway is actually suitable instead of force-spawning
Maximum of Extra Faculties now have a pre-defined value in each floor
Increased playground min/max size in F1
First variant of faculty have a small chance to spawn a third item
Third variant of faculty will now spawn the long table in random spots
Classrooms are limited to spawn only one item
Plots can now overlap the sides of bigrooms regardless of the entrances (entrances spawn after plot gen from now on)
Library Mazes now generates after assigning the rooms (decoration phase)
Mystery Rooms now shows up in the map when discovered or with full map (you don't have to wait for the event to begin anymore)
2 library items will now always force generate in dead ends
Elevators won't spawn within bigroom anymore, instead, they will spawn only in the elevator spawning phase
Elevators won't be forced to spawn inside bigrooms anymore
Chairs now have random offsets
Playtime will now always turn around if missing the player (note that she will only turn after aligning with the tile)
Baldi won't have a dynamically ruler delay anymore, it's now based on the needed notebooks to that floor (which means glitched seeds won't change his speed rate)
Elevators will ignore each other now (which means you can find rare seeds with 2 elevators facing each other, or spawning besides it's usual limit)
1st Prize now controls it's speed when aligning with a tile (instead of the unstable way)
Improved once again NPC's avoiding system
Decreased the sizes of F1 and F2 and END
Chalkles will now ignore you if you're using the faculty nametag
-- Bug Fixes --
Fixed a glitch that rarely field trip rooms could spawn "inside" the map just like normal rooms
Rooms won't try to spawn in unsuitable plots anymore
Fixed a glitch that was causing some alone tiles to be generated in the plots generation (affecting hallway generation perfomance)
Fixed an error that was causing elevators to fail spawning in some spots
Fixed a critical glitch that was preventing big rooms from spawning in corners
Fixed a glitch which rooms could spawn connecting inside other rooms connections
Fixed a glitch which was making plots still spawn below their minimum sizes (creating small unnecessary gaps)
Fixed a visual glitch which NPCs would flicker for a second when avoiding obstacles (in open-tiles)
NPCs won't be able to see through gaps anymore
Fixed another issue with events when pausing the game
Removed scanning function due to the generator now force connect any hallway
Fixed a glitch that plants rarely could spawn inside lockers
Decreased plants Y offset to not touch walls below them
Fixed roto-halls spawning with wrong data (NPCs were stepping in the wrong direction while inside of it)
You also may be wondering how to get these glitched seeds, well, here's a tip: find a seed with a huge playground in the corner, these seeds have the highest chances of being glitched If you want to find one right now, just spam F1 with random seeds, soon you'll get your own
If you reached to the bottom, congrats!
Here's your bonus super glitched seed: 52679563420 - Hybrid Seed - F1 & F3
Added a new tool called generator viewer! With it, you can explore every seed by yourself without the need of gameplay, if you're curious about the generator, just look up at it and find out why some seed have such a different generation
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