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The BIG ahh April fools plan
(art by veyonis)
Unfortunately, development from now on is going to be EXTREMELY slow. I'm not sharing any of the reasons why but, yeah, the update is probably going to release near the same speed as Geometry Dash 2.2
The development of the update is close to finished, and the game is set to release somewhere in May. Here is the update log to get a grasp at what it has in store. The update name has also been changed from WIREFRAME to EARLY ENDGAME
New 'game' released. Mostly for all the weird stuff I be making in school like Inharmoniousness sesquipedalian, DISQUIETUDE, Updated RUSH HOUR, Updated Minute of Doom, Scrapped April Fools stuff, and more.
Drew this guy thing before I go to bed. I don't know what or why but I've been thinking about something like this for months
It's gonna take a while to get used to, but I'm using a different keyboard to type on my laptop. Though, I do keep trying to type on my laptop's keyboard. I'll adjust within days, its fine.
Nevermind, screw the April fools thing, I hate having deadlines and I ran outta ideas almost instantly
Sean will be nerfed nearly ALL THE WAY BACK to the difficulty of its initial release. It's not a good or fun boss and the whole Heaven map itself is full of dumb cheap difficulty spikes and other random stuff to throw people off. That ends now.
🦴5 years ahead
Wave 125 is gonna start progress this week. It's really long though so give me a moment with it. Release date will come out with a trailer once I'm finished making it...
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