Next up
Brief overview of the perm blood trail left by enemies, with a couple new additions of being "bloodied". Current objs:
- Skeletons upon death will drop mana potion
- Slime drop balls and better slime corpse death state
- player screen damage effect
Quick preview of Cave Rat RPG , its a GPL mini project for a much larger project at hand. Will release the source code once -v2 objectives are completed . 🎲Chaotic Start: Each game starts with a twist of stats Respo reference: https://github.com/AstroRoost/Basic_SFML_RPG/blob/main/Version_I…
Brief gif of the new class : Pyromancer, with improved stats from the mage. Also including adding Zombies, with their usage of both mana blood pools as well blood, due to their undead magical nature/ used being alive.
Quick video showing on how to mute the music, go to next music playlist, lower/higher the music volume. Brief introduction on the fast heart rate when your hp is below 26, and the R key to reboot the application. Github Details: https://github.com/AstroRoost/Basic_SFML_RPG/blob/main/Version_I…
Brief update on picking up slime innards, in which later can be used to slow down enemies. For this update , included the display and sound effect, with a bit of influence from pond microorganism #indiegame #rpg #topdown #gamedev
-v4.4&&4.5 : Class,Stamina,Stats,Death: Updated a various of objs from --v2, will finalize the last 2 before releasing that current DEMO and provide the updated note log of what has occurred. Current Build: https://github.com/AstroRoost/Basic_SFML_RPG/tree/main
Have a good Boi
brung back my old oc plus a new one
...they don`t have names yet tho
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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