
Vanishing platforms are ready! They fall when something heavy steps on them (like the player) but can support lighter weights like the critter birds.
#indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday
Next up
Check out this automatic tiling! Tilemap Extras package is probably one of the best 2D tools for Unity. It allows you to create stuff like this which makes it a lot easier to build levels #indiedev #gamedev #madewithunity #screenshotsaturday
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
Portrait of Jarmy
32 colours
160 x 160
The plants also react to entity movement. So if something moves through them, they will wobble depending on that object's velocity #indiegame #indiedev #gamedev #pixelart #devlog #IndieGameDev #wishlistwednesday
creature that lives in the depths of the ocean hunts sailors who explore the depths thanks to its appearance resembling a submarine
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
What is the best way to bring your environment to life? Wind shader! Made using Unity's ShaderGraph #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday #pixelart #shader











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