Venineth beta update v0.2.315:
- main menu icons tweaks,
- statistics menu tweaks,
- minor bugfixes and improvements
Wishlist on steam: https://store.steampowered.com/app/976500/Venineth/
See you in 4019!
Next up
Venineth beta update v0.0915 - new content & fixes:
- added new hidden mini level with well known puzzles ;)
- fixed some random reset of graphics / sound settings,
- minor fixes and improvements
Wishlist on steam: https://store.steampowered.com/app/976500/Venineth/
See you in 4019!
Venineth beta update v0.2.222 - UI rework & fixes:
- improving readability of options menu,
- reworked ball jump logic,
- minor fixes and improvements
Wishlist on steam: https://store.steampowered.com/app/976500/Venineth/
See you in 4019!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Made my first ever animation.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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