Finally new levels!
Alpha v0.0.4 is finally here and with a bunch of fixes and new features. This is the biggest update until now and we are getting closer and closer to beta!
Complete change log:
New features:
New Main GUI indicates the Light Beam current state.
DBAI - Deadly Beam Artificial Intelligence. See previous post for more information.
Added 3 new levels apart from the Tutorial Level (even more will be added in future versions).
Added a icon to the game.
The checkpoint has now a model.
New animation when the player starts the level and spawns inside the Start Capsule.
New UI animation when the player is being teleported to the checkpoint.
New Restart Menu - Press [R] to open.
New bug reporting form. Now you can easily report a bug from the pause menu.
Changes / Small new features:
Main Menu completely redesigned from scratch.
Weight Switch now change light color when active.
Wall Button colors changed from red and green to yellow and blue.
Wall Button now has a sound.
Capsules now close when the player is far away.
Capsules only open when can be used.
Goal capsule added as a new way to complete the level.
Beam activation animation redesigned.
Walk animation redesigned and new jump animation.
New idle animation.
Added Input menu with the ability to change mouse sensitivity.
Added glossy effect to the pause menu and removed background blur.
Changed screen text font.
Improved the way Light Beam looks and added a contact effect.
Generic wall texture slightly changed.
Player hand now smoothly follows the camera.
Added sound for Puzzle Cube collisions.
Checkpoint UI icon changed.
Fixes and tweaks:
Bug: Fade transition appears in front of the pause menu.
Bug: Wrong air control when the player is shrunk.
Bug: Wrong facing direction when teleported to the checkpoint.
Bug: Game sound turned off forever when returning to the Main Menu.
Adjusted volume of extremely annoying sounds.
Red floor no longer looks like strawberry jam :D
Capsules calculations optimized.
Other small optimizations.
0 comments