Game
ZOOP
5 years ago

version 0.00.5 update; not too much new on this one, but level 2 is finished! Full update log below:


Version 0.00.5 update:

NEW STUFF:

-Finished level 2

-Adjusted character controls so it's not as fast or overly sensitive

-Coins, lives, and health carry over from one level to the next

-A new "slime" object, which can be moved and jumped on to give you a massive jump boost

-Fixed a bug where you couldn't kill the rolling enemies with fireballs

-Fixed a bug where moving platforms would occasionally collide with walls and get stuck

KNOWN BUGS:

-Crushers will occasionally go out of sync after killing the player

-Tiles flicker often (only seen in downloaded version so far; please let me know if you see it in the HTML version, as well)

-Fireball doesn't dissapear after hitting a target sometimes

-Hiding under blocks to not be noticeed by security cameras doesn't work sometimes

FUTURE PLANS:

-A pause menu

-An actual main menu with buttons and everything

-A save system, so you don't have to start from the beginning every time you play. Might make a temporary password system in the meantime while I try to figure out saving

-A 100% custom-made soundtrack

-Hats

-Some extra prettyfication details, like trees and clouds n stuff. something like that.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I worked so hard to get all four of them to the end safely, but then...

not the greatest house, but it's a house! :D

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this