Version 0.03
Re-designed Control Scheme - now use mouse to control body angle of character.
Added Left Click to attack when wielding a weapon.
Screen no longer rotates with character.
Added in-field inventory opened while away from base; just press ‘I’ to open. When you level up, you don’t have to return to the base to upgrade your stats.
Version 0.035
Added / Changed inventory system - there is now a real-time on-screen inventory system. While wielding an item, press E to deposit it in your inventory. It will display on the right hand side of the screen. Hover over an item to see its stats; click on it to drop it at your feet. This means you no longer have to return to the base with every item you find.
Version 0.04
Added Music - tracks change depending on situation
Music causes game to run significantly slower so I am going to make the game a standard 30fps. This shouldn’t affect the look or feel of the game too significantly.
Set new fps to 45. Appears to run fine on this setting. Have added code which causes game actions to occur at the same speed regardless of fps - you will still move 90 pixels right in 1 second whether at 90 or 30 fps.
Updated Inventory System - now displays a 32*32px image of the item you have deposited. Looks better and functions better.
Updated Craft item system - when created, a crafted item will now spawn in your inventory as soon as you have a free space.
Added new blood graphic.
Added Global WindSpeed and WindDirection - affect particles such as blood. Will later affect leaves, ash, rain etc.
Fixed a few AI bugs. Tuskus is now less aggressive - attacks when you’re nearer but makes less effort to hunt you down.
Added Scenery: Tree. Sways in the wind based on wind-speed and wind-direction.
Added Craft Item: Wood Axe - used to fell trees. (Creates logs)
Added Weapon: Log - created as a tree is chopped down. Gives wood.
Increased necessary materials for crafting due to ease of gathering with new inventory system.
Materials returned for vrafted items now significantly lower than what they cost, and only one material type is returned.
Exp Award issue - Exp randomly awarded as you explore, due to procedural system. Fine for WIP, but needs fixing ASAP.
[FIXED]
0 comments