Game
Time Will Tell
8 years ago

Version 0.1.1


This release contains small bugfixes as well as a way to access a currently unfinished cave! Also: SOUND EFFECTS!!!

Full list of changes
-Added sound effects to the majority of the game
-Fixed a bunch of bugs, most notably, a bug that allows you to float in the air while attempting to ride a boat.
-[X] opens a pause menu on the overworld
-Added a secret on top of Simon’s cave. :P
-Added Tenderlomos
-The player now starts with three apples in their inventory (may be removed).
-Added a lot of secret features accessed through indev.txt



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

My D&D art for my family so far (WIP if you couldn't tell)

Made my first ever animation.

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔