Game
Time Will Tell
8 years ago

Version 0.1.1


This release contains small bugfixes as well as a way to access a currently unfinished cave! Also: SOUND EFFECTS!!!

Full list of changes
-Added sound effects to the majority of the game
-Fixed a bunch of bugs, most notably, a bug that allows you to float in the air while attempting to ride a boat.
-[X] opens a pause menu on the overworld
-Added a secret on top of Simon’s cave. :P
-Added Tenderlomos
-The player now starts with three apples in their inventory (may be removed).
-Added a lot of secret features accessed through indev.txt



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Microsoft Windows XP Unprofessional (windows logo prototype)

Made my first ever animation.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Coming Soon...

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?