Game
League of Legends - Rift Explorer
9 years ago

Version 0.1.1


Version 0.1.1

I added Rakan, but you can’t select him on the normal way. You have to hold the space bar and then he is selectable. (Don’t let go of it until clicking on him)
Information about Rakan:
I didn’t change his spells, yet. So you can use all of them but they don’t work right. Examples: His Q heals him over the maximum; His W, E and R aren’t changed yet, because i need to implement Shields, so that’s a new thing that is coming soon.

What’s new?

  • Added spellinfo box

  • Added debug champion Rakan

  • Added championselect

Removed?

  • Nothin’

Changed/Fixed

  • Fixed cpu problems (Still exist if it’s your turn)

Additional Info

I am currently not able to develop further so i can’t get coding right. And that means: an update will take another while :D



0 comments

Loading...

Next up

Chiaki Nanami!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.