Game
Xcale
7 years ago

Version 0.1.2
This version includes new models, textures and a new camera animation system.


Visual:

  • Capsules have been redesigned and have now a lock state indicator.

    5d095f319a666.png
  • Weight buttons redesigned and with new animation.

    5d095f33d1a66.png
  • Wall buttons have new model and are now smaller.

    5d095f35642e9.png
  • Checkpoints redesigned with new model, textures and a particle effect.

    5d095f3714c54.png
  • Puzzle cube also with new model.

    5d095f3897ebc.png
  • Deadly red ground texture changed and particle effects added.

  • Hand animation while walking remade.

Gameplay:

  • Camera bobbing animation improved.

  • New system and sounds for moving room parts.

Bug fixes:

  • [FIXED]: Cube sometimes rotates weirdly while being picked up and after being dropped.

  • [FIXED]: Pause Menu do not scale correctly depending on the resolution.

UI:

  • Changed version display a bit.



0 comments

Loading...

Next up

art comission.

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

a drawing I did because I was bored😪. But I love how it turned out.😊

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment

Coming Soon...

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl