Game
Baldi's Basics Plus

3 days ago

Version 0.14.5 is available now!


Hey everyone!

I'm happy to announce the Baldi's Basics Plus version 0.14.5 is now available! This is a very small update that fixes a few more bugs, including a couple of pretty big ones introduced in 0.14.4. My apologies for the issues! This version should be much more stable.

Changelog

Changes

  • Added the principal whistle to the pool of items that can be dispensed by a crazy vending machine.

  • Student Shuffle crowds are now culled when they are in culled chunks, which should help improve performance during the event.

Bug Fixes

  • Fixed an issue which made it impossible to use items in the Grapple Challenge

  • Updated the Explorer Style description so that it no longer incorrectly states that you cannot save in the mode.

  • Fixed a bug which caused Student Shuffle students to close lockdown doors after passing by them.

  • Fixed a bug which caused an error to occur and be logged when quitting a level while a grappling hook entity was pulling the player towards itself.

  • Fixed a couple of errors that could occur and be logged when quitting a level while the player or other entities were hidden by chalk clouds.

Known Issues

  • NPCs occasionally getting stuck against walls

  • NPCs can collide between solid surfaces.

  • A frame perfect pause right before the next level begins loading allows the pause menu to be on-screen while the loading takes place.

  • Since The Test ignores the environment time scale, it can explode even during time scale changes that should affect it, such as when the environment freezes while flipping during Gravity Chaos

  • In the laboratory level type, class rooms that appear to be in one zone sometimes actually count for another zone.

  • Sticker tutorial voice lines sound different from the others.

  • Quickly Pausing/Unpausing can result in the game not rendering while unpaused (Also applies to the Packet-O-Matic)

  • Whirlpools can teleport entities to the inside of hallway pillars

  • Completing an activity in a room attached to a locked room will attempt to unlock the locked room doors.

  • Placing an alarm clock in a doorway prevents the door from being clicked

  • Captions are more likely to stack on top of each other and become hard to read due to the new sound propagation system.

  • Mrs. Pomp's map time is oddly placed in odd shaped rooms.

  • Seeds show in pre-made map elevators.

  • Held sprites (Such as when holding a balloon) use the lighting of OOB when held against a wall.

  • CoreGameManager sounds stack and then play all at the same time when the environment is frozen.

  • Maps from saved sessions are bugged when updating from an older version with different level generation.

  • PotT doesn't open/close doors while fleeing from the tape.

  • Opening the advanced map while inside the locker causes visual issues.

  • Invalid Portal Poster sound doesn't always play when attempting to place a Portal Poster.

  • Entity lighting and visibility constantly fluctuates based on the below cells while traveling though vents.

  • Using the Hourglass sticker in explorer mode causes the incorrect time limit to appear.

  • Entities can occasionally be seen clipping through the walls of vents due to the way they can crisscross

  • Beans will repeatedly run back and forth if he sees the player but there is an obstacle between them requiring him to move away around a corner to try and approach them

  • One-way doors that fail to generate and revert to swinging doors still keep one-way icon on map

  • Pressing opposite directions in advanced map causes slow movement.

  • Arts and Crafters' echoes don't always match Crafters' orientation during Gravity Chaos.

  • On some screen resolutions, the elevator screen has gaps that can be seen through.

  • Lockdown doors near spawn can be seen snapping to the open position when game starts.

  • Extra stamina is still lost while running in the playground

  • MIDI player has an issue where, if music is played and then paused on the same frame, it will not play when unpaused.

  • Cords holding cranes will disappear in darkness while the cranes themselves do not.

  • Beans does not have a cooldown after getting hit with his own gum.

  • Cloudy Copter's wind is blocked by conveyor belts moving the opposite direction

  • Gum's splat sound effect can be cut off if it's removed before it's finished playing.

  • If an entity gets squished while gum is stuck to it, it won't render properly.



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