Game
Staback!

7 years ago

Version 0.2.0 now avalible!
New features:
-New map "Desert"
-New soundtrack (yep, still in midi)
-Bug fixes
-The intro text is now in the middle... yea
Pretty much everything I added is the new map
so check it out and keep stabbing. ^-^




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Version 0.3.0 comes in the same day that 0.2.0 did. This time it's a bigger update though. FEATURES: -New map "Lava" -New "Tennis" Game mode -More bug fixes -This version is stable and works on a potato -Sound effects don't make your ears bleed anymore

A big redesign of the main menu came in with the release 0.4.1, but I also added a new logo, fixed bugs and made a few changes to the tennis gamemode.

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.