Game
Xcale
7 years ago

Version 0.2.0

This version focuses on a big graphical overhaul and other quality improvements.


Visual:

  • Player hand model changed for future third person implementation. (Will be changed again in the future).

  • Beam generators replaced by new grill generators.

    grillgenerator.jpg
  • Deadly ground now actually looks threatening (and it's lava) :)

    insta.gif
  • New animated shader for Puzzle Cube disintegration.

  • Better shading in all levels due to the addition of baked lighting.

  • New animated shader for screens.

  • Camera bobbing effect has been revised again.

  • Some wall areas now stick out as a platform.

    platform.jpg
  • Added a screen effect. Noticeable when looking at a light.

  • DBAI model was slightly changed for optimizations.

  • Glass is now more perceptible and has stripes.

Gameplay

  • Added an arrow indicator to help in the start of the tutorial level.

  • Some levels layout changed slightly to match the new features.

Audio

  • Added music to the main menu (made by Tom4nt).

  • Changed step sounds.

UI

  • Removed texture resolution setting due to lack of compatibility with the new graphics. (Probably to be added again in the future).



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!