Game
Xcale
6 years ago

Version 0.2.0

This version focuses on a big graphical overhaul and other quality improvements.


Visual:

  • Player hand model changed for future third person implementation. (Will be changed again in the future).

  • Beam generators replaced by new grill generators.

    grillgenerator.jpg
  • Deadly ground now actually looks threatening (and it's lava) :)

    insta.gif
  • New animated shader for Puzzle Cube disintegration.

  • Better shading in all levels due to the addition of baked lighting.

  • New animated shader for screens.

  • Camera bobbing effect has been revised again.

  • Some wall areas now stick out as a platform.

    platform.jpg
  • Added a screen effect. Noticeable when looking at a light.

  • DBAI model was slightly changed for optimizations.

  • Glass is now more perceptible and has stripes.

Gameplay

  • Added an arrow indicator to help in the start of the tutorial level.

  • Some levels layout changed slightly to match the new features.

Audio

  • Added music to the main menu (made by Tom4nt).

  • Changed step sounds.

UI

  • Removed texture resolution setting due to lack of compatibility with the new graphics. (Probably to be added again in the future).



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Double Rainbow!!!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!