Game
Xcale
6 years ago

Version 0.2.0

This version focuses on a big graphical overhaul and other quality improvements.


Visual:

  • Player hand model changed for future third person implementation. (Will be changed again in the future).

  • Beam generators replaced by new grill generators.

    grillgenerator.jpg
  • Deadly ground now actually looks threatening (and it's lava) :)

    insta.gif
  • New animated shader for Puzzle Cube disintegration.

  • Better shading in all levels due to the addition of baked lighting.

  • New animated shader for screens.

  • Camera bobbing effect has been revised again.

  • Some wall areas now stick out as a platform.

    platform.jpg
  • Added a screen effect. Noticeable when looking at a light.

  • DBAI model was slightly changed for optimizations.

  • Glass is now more perceptible and has stripes.

Gameplay

  • Added an arrow indicator to help in the start of the tutorial level.

  • Some levels layout changed slightly to match the new features.

Audio

  • Added music to the main menu (made by Tom4nt).

  • Changed step sounds.

UI

  • Removed texture resolution setting due to lack of compatibility with the new graphics. (Probably to be added again in the future).



0 comments

Loading...

Next up

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Explosive domino effect

Path of Kami, running around the shrine area

Only true badasses may pass! #conceptart #art #gamedesign

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Annie of the stars

Respect (Only TLOZ Players Will Understand)