Visual:
Player hand model changed for future third person implementation. (Will be changed again in the future).
Beam generators replaced by new grill generators.
Deadly ground now actually looks threatening (and it's lava) :)
New animated shader for Puzzle Cube disintegration.
Better shading in all levels due to the addition of baked lighting.
New animated shader for screens.
Camera bobbing effect has been revised again.
Some wall areas now stick out as a platform.
Added a screen effect. Noticeable when looking at a light.
DBAI model was slightly changed for optimizations.
Glass is now more perceptible and has stripes.
Gameplay
Added an arrow indicator to help in the start of the tutorial level.
Some levels layout changed slightly to match the new features.
Audio
Added music to the main menu (made by Tom4nt).
Changed step sounds.
UI
Removed texture resolution setting due to lack of compatibility with the new graphics. (Probably to be added again in the future).
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