built a "real" level. Still very repetitive for now, easy to get lost (no more door, they'll be back)
changed movements square size from 1 meter by 1 meter to 1.5 meter by 1.5 meter
added an objective to win: find the treasure chest
added possibility to get hurt and lose. Walk on two traps and you're dead, the game restarts automatically.
added UI to show life, total collected coins, total coins in level, objective, and keys
optimized textures quality, and size in the world
reduced download build size
Next up
Version 0.3.0 update
0.7 progress : better trees + volumetric fog
Version 0.5.0 update
Version 0.4.0 update
Version 0.6 update
So
i may or may not make an full art of some person or i may just leave this like that-
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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