List of changes
Now enemies also take damage from spikes
Changed the mechanics of the character's attack (now the character will not receive damage when attacking with a projectile, but it has become more difficult to attack from the move)
List of changes
Now enemies also take damage from spikes
Changed the mechanics of the character's attack (now the character will not receive damage when attacking with a projectile, but it has become more difficult to attack from the move)
I'll make two new enemies soon
Hi, I made the first version of my game in the roguelike genre
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
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