Game
Tower Defense Test Unity
1 year ago

Version 0.2 - "Beginner's Luck" Patch Notes


The first update of the remaster is here! A bunch of new and returning content has been added, so there should be a lot more to do now!

New Content

  • 1 new Advanced map: Tomb Raiser

    • Enemies will rise like the dead in this scary Advanced* map!

      • * This map is currently Advanced, but due to its difficulty, may be moved up to Expert in later versions.

  • Difficulty-based enemy speed modifiers

    • Currently only applies in Easy (-10% speed) and Hard/Extreme (+10% speed).

  • Map Progression System

    • Maps will now give you Map Keys upon first completing any gamemode.

      • Note that auto-completions of lower difficulties from any of the standard modes won't grant the map key.

    • This map key can be used to unlock a map of equal or 1 higher difficulty, as well as all special modes on the map.

      • Note that all Beginner maps are automatically unlocked.

  • Silver Map Border

    • A new map border for completing the basic 4 gamemodes.

    • Completing the special modes will replace this with the Gold Border, like it did before.

  • Pre-Round Comments

    • To add a little more life to the game mid-run.

  • Game Hints and Warnings

    • Upon your first time seeing a variety of enemies and certain gameplay features, a pop-up will appear letting you know a bit about it.

  • Game Over Tips

    • A new small bit of text giving a potentially helpful tip on how to deal with certain enemies or modifiers.

  • New Visual Option

    • Changes the tower ability bar around the tower to be like the original bar.

  • Tutorial

    • Learn the basics of the game while also getting a bit of a headstart in levels and tower ranks!

    • Can be skipped, and you'll still get the headstart rewards if you do skip it.

    • Note: If a save already has progress in it, then the tutorial is automatically skipped.

  • Tower Menu

    • This menu will show all of the upgrades and abilities for the towers you have unlocked.

      • Say goodbye to the temporary tower rank display.

    • Additionally, you can see their progress through the ranks as well as any rewards unlocked.

    • This is where you'll be choosing your heroes from now on.

  • Missing Rewards Present

    • If you're missing any rewards normally given by level ups, this is how you can get them without needing to level up again.

    • This will primarily only matter whenever an update drops that adds level up rewards.

Returning Content

  • 4 returning towers: Drill Sniper, Oceanic Ship, Power Charger, and Cash Producer

  • 1 returning hero: Aerial Blaster

  • 2 returning maps:

    • Twist n' Turn

      • A lot more twisty and turny, and all boulders were cleared!

    • Grid

      • Now built much more like an actual grid!

  • Map path pointers return and are better than ever!

Bug Fixes

  • Fixed a bug where enemies couldn't be targeted if they were at the very start of the enemy path.

  • Fixed a bug regarding enemy IDs if damaged by an attack that deals more than 1 damage.

  • Fixed a bug with tower-targeting attacks regarding towers with buff immunities.

  • Fixed a bug where tower-targeting attacks could target flying subtowers.

  • Fixed a bug that allowed multiple 2/2/3 and 2/2/4 Crossbow abilities to be activated all at once.

  • Fixed a bug where your best round on a difficulty could be reset or lowered.

General Changes

  • Reworked the hero upgrade menu

    • An actual hero leveling bar now shows, making the hero's level and xp far clearer and cleaner.

    • A second hero XP purchase option was added that allows you to invest straight towards maximum level.

    • You no longer need exactly the amount of cash required in order to invest towards the next hero level.

    • Hero XP costs now change based on the difficulty's cost modifier.

  • The Tower Unlock Menu will change to a Hero Unlock Menu every 10th player level.

  • Ability Bar adjusted

    • Ability icon is now at the center of the bar at all times, instead of at the center of the fill.

    • The fill now starts fully towards the left of the bar instead of slightly outwards.

  • Projectiles now despawn after traveling far enough off-screen.

    • Homing projectiles can travel slightly further to give them a chance to home back on-screen.

  • Loads of optimization to various parts of the game.

    • If you want a quick visual on how much more optimized the game is, try out a max ability stacked 2/2/4 Crossbow ability at 10x game speed!

  • Tower targeting options are now sorted, preventing inconsistent tower targeting order, mainly seen with 2/4/x Oceanic Ship.

  • Tower buff displays are also sorted, preventing inconsistent buff display order, mainly seen with Crossbows.

  • Added a new anti-stall mechanic

    • 3 minutes after the final enemy of a round spawns, all slow/stun/knockback effects get weaker over time

    • This caps after 2 more minutes, where all those effects are nullified

  • Save slots now include a "time played" tracker and "last played" date underneath the stone count.

Specific Changes

Game Modes

  • Sandbox, Half Cash, Last Stand, Ramped Up

    • Now requires the Map Key to play.

Crossbow

  • Upgrade icons for Sharper Arrows (1/x/x), Even Sharper Arrows (2/x/x), and Charged Shot (3/x/x) updated.

Oceanic Ship

  • Attack planes will now turn back on-screen if they go off-screen while in Chase flight mode.

  • (4/x/x) Take Down Machine's passive take down attack no longer drains Brewing Station buffs

Magic Orb

  • (x/x/4) Nature Shifter's ice aura now has a more opaque outline around it

  • (x/x/4) Nature Shifter's ice aura no longer drains Brewing Station buffs

Brewing Station

  • (x/2/x) Anti-Boss Acid potion debuff now lasts twice as long on bosses

    • This allows the debuff to get 5 hits if paired with Longer Effects (x/x/1)

Octogon Shooter

  • Sharper Spikes (1/x/x)

    • Price reduced from $300 to $250

  • Heated Spikes (2/x/x)

    • Price increased from $500 to $750

  • Quicker Engine (x/1/x)

    • Price increased from $175 to $200

  • Super Engine (x/2/x)

    • Price reduced from $350 to $300

  • Small Sight Boost (x/x/1)

    • Range increased from 120 to 125

  • Spike Storm ability (2/2/2)

    • Duration reduced from 4s to 3s

    • Attack cooldown increased from 0.0333s to 0.0375s

Drill Sniper

  • Stronger Weapons (1/x/x)

    • Damage reduced from 6 to 4

    • Price reduced from $1000 to $750

  • Advanced Weapons (2/x/x)

    • No longer inflicts stun

    • Damage reduced from 10 to 7

    • Price reduced from $3000 to $1250

  • Hollowed Lens (x/1/x)

    • Grants "Hollow Priority" targeting

    • Price reduced from $275 to $225

  • Explosive Core (x/2/x)

    • Explosion pierce capped at 5

    • Price reduced from $900 to $750

  • Faster Reload (x/x/1)

    • Attack cooldown increased from 1.3s to 1.35s

    • Price reduced from $400 to $350

  • New Reload Tactic (x/x/2)

    • Renamed to "Even Faster Reload"

    • Attack cooldown increased from 0.9s to 0.945s

    • Price reduced from $800 to $400

  • Supply Drop ability (2/2/2)

    • Crate cash value reduced from $600 to $500

    • Cooldown increased from 30s to 60s

    • Initial cooldown % increased from 25% to 50%

Power Charger

  • Base (0/0/0)

    • Pierce increased from 2 to 3

    • Price increased from $610 to $625

    • Reworked charge mechanic

      • Charge gain, cap, and loss is significantly lower

      • Charge gain is now 20 per attack, plus 10 per base damage dealt

      • Charge cap is greatly lowered down to 1000

      • Charge loss is now linear instead of exponential, takes about 9 seconds to lose max charge

      • Delay before charge loss is doubled

      • Charge no longer influences pierce, instead grants +1% attack speed per 20 charge

    • Due to this rework, all the below will be descriptions of new upgrades

  • Faster Charge (1/x/x)

    • Charge gain per attack +10 (20 -> 30)

  • Uncharged Boost (2/x/x)

    • Base attack cooldown -20% (0.5s -> 0.4s)

  • Piercing Orbs (x/1/x)

    • Pierce +3 (3 -> 6)

  • Burning Orbs (x/2/x)

    • Damage +1 (1 -> 2)

    • Now damages Metal enemies

  • Increased Capacity (x/x/1)

    • Charge cap +1000 (1000 -> 2000)

  • Reduced Decay (x/x/2)

    • Charge loss delay +0.5s (2s -> 2.5s)

    • Charge loss base rate -10 (20 -> 10)

    • Charge loss increasing rate -5/s (+20/s -> +15/s)

  • Overcharge ability (2/2/2)

    • Increased damage, pierce, and attack speed for 10s

    • Charge is capped while active

    • Prevents natural charge loss for another 5s afterwards

    • 40s cooldown

Cash Producer

  • Base (0/0/0)

    • Hitbox size increased from 27 -> 30

    • Price increased from $800 to $1000

  • More Cash (1/x/x)

    • Renamed to "More Coins"

    • Coins per round reduced from 8 to 6

  • Even More Cash (2/x/x)

    • Renamed to "Even More Coins"

    • Coins per round reduced from 16 to 8

  • Increased Value (x/1/x)

    • Moved to x/2/x, x/1/x is now "Sturdy Coins"

    • Now applies to end of round cash bonuses

    • Price increased from $1500 to $2500

  • Golden Lives (x/2/x)

    • Completely removed

  • Round Collection (x/x/1)

    • Moved to x/x/2, x/x/1 is now "Auto-Collect"

  • Bonus Cash (x/x/2)

    • Moved to x/x/3

    • Renamed to "Cash Spawner"

  • Small Loan ability (2/2/2)

    • Debt per ability increased from $2500 to $5000

    • Initial cooldown % increased from 25% to 50%

Aerial Blaster

Due to Aerial Blaster being reworked from the ground up, these will just be general changes instead of going through level by level

  • Name changed to "Aerolyte, the Aerial Elite"

  • Arrow and missile quantity don't change until LVL21

  • Missile attack no longer has its own attack range

  • Movement speed, Plasma Shot duration, and The Air Force duration no longer increase with every level

  • Plasma Shot now only applies to the arrow attack

  • The Air Force is now the new LVL10 ability, and renamed to Air Force

  • Toxicity is now its own attack, starting at LVL11

  • Super Turret renamed to Deploy Turret

Alpha Roadmap - Update v0.3

Here are the current plans for Version 0.3:

New Content

  • Map Display Settings

    • Adjust the order maps are displayed based on a few settings, such as release version, medal count, etc

    • Also lets you hide fully completed or locked maps

  • Animations

    • Will apply to a few projectiles and menus

  • Tower Rank 5

    • Required to unlock Tower Skins

    • Don't worry, any excess XP gained by towers after hitting Rank 4 will be saved and used towards Rank 5 once this update drops

Returning Content

  • 4 returning towers: Cannon, Machine Gun, Aquatic Gem, and Aura Booster

  • 1 returning hero: Electro-Shock

  • 3 returning maps: Long Walk, Loop, and Airborne

  • 8 returning tower skins: Bow (Crossbow), Dorito Blaster (Octogon Shooter), Mecha-Sniper (Drill Sniper), Water Guns (Oceanic Ship), Magic Wall (Magic Orb), Incubator (Power Charger), Gold Mine (Cash Producer), and Cauldron (Brewing Station)



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