King’s conflict is now on version 0.202. Some big changes! - the full list is:
Four new cards to increase ‘card drawing’ power for all kings - see images below
AI greatly improved!
tweaks to algorithm to improve intelligence (a bit). It’s still never going to out-think you - play humans for a proper challenge.
AI now knows how to use commands
Still always plays as Warrior King, but selects randomly from three decks
Can now play on all four maps - map is chosen randomly for each game
Other changes:
Ice terror now requires 2 food.
Guard post attack increased to 2
Removed bug where you got two agents back when playing “SPY”
Oaken hearts now only have one attack (as it says on card!)
Kraken now costs food 2, and has a charge attack
Added an offline play mode to quickly try the game - this disables card management (and obviously online play), but doesn’t require an account or an internet connection. Click ‘play offline’ button on login screen
Game now plays a ‘ping’ sound when a chat message arrives
Description of effect for Sword of Wisdom now matches what actually happens, and it’s no longer playable on magic or ranged units (this was a bug).
Forest Glades map is now Forest Lake - there is sea replacing the central plains.
No longer possible to leave cards floating over map if you are holding them when your turn times out
Default card deck tweaked to make it a little more interesting - it now has a few more commands and more interesting servants. This won’t affect existing player accounts.
You can now pull out and examine your cards during the enemy turn
New card images:
Blood Sacrifice - Damage your king to draw another card
Call to Arms - select a unit and draw a card of the same attack type
Heroes’ Call - select a unit and draw two cards of different attack type to it
Trumpets of Doom - draw one card of each attack type - from your opponent’s pile if you have none!
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