Features:
Border Line now displays at the start
Major graphical update
Major audio update
All the characters have now 2 types (Type A and Type B)
Custom Dialogue Box added
Soundtrack update
Minor bug fixes
HUD added and working 100%
Menu update
Features:
Border Line now displays at the start
Major graphical update
Major audio update
All the characters have now 2 types (Type A and Type B)
Custom Dialogue Box added
Soundtrack update
Minor bug fixes
HUD added and working 100%
Menu update
The full game has finally been published, featuring 12 stages, 3 bonus stage and many new gimmicks and challenges!
After nearly 7 years of wait, BomberCin 2 has finally received a new update, with a massive load of new additions!
β»What's new? A new reimagined bonus game, new graphics, new stages, a new type of enemy, completely original music and sound effects!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
My D&D art for my family so far (WIP if you couldn't tell)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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