Game
Heavy Ricochet
11 years ago

Version 0.3.0


  • Added cube bosses that appear every 3 waves and have a certain amount of health (depending on which wave you are on). Killing the cube boss also gives you more kills than regular cubes (also dependant on the wave you’re on)

  • Added an HP Bar for the cube boss

  • Added a white trail that follows behind your bullet

  • Changed the font of all text to Calibri

  • Screen now zooms in very slightly after killing a cube, and moderately after killing a cube boss

  • The music is now louder in the Main Menu screen than in-game

  • Clicking a link in the Main Menu will open a new tab with the link

  • Changed up the Main Menu layout a bit

  • The bullet now moves slightly faster at the start



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!