Added cube bosses that appear every 3 waves and have a certain amount of health (depending on which wave you are on). Killing the cube boss also gives you more kills than regular cubes (also dependant on the wave youβre on)
Added an HP Bar for the cube boss
Added a white trail that follows behind your bullet
Changed the font of all text to Calibri
Screen now zooms in very slightly after killing a cube, and moderately after killing a cube boss
The music is now louder in the Main Menu screen than in-game
Clicking a link in the Main Menu will open a new tab with the link
Changed up the Main Menu layout a bit
The bullet now moves slightly faster at the start
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
We are under attack!
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Rockin the Guitar, an Axe like Guitar I made for my Uni project










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