Game
Heavy Ricochet
12 years ago

Version 0.3.0


  • Added cube bosses that appear every 3 waves and have a certain amount of health (depending on which wave you are on). Killing the cube boss also gives you more kills than regular cubes (also dependant on the wave you’re on)

  • Added an HP Bar for the cube boss

  • Added a white trail that follows behind your bullet

  • Changed the font of all text to Calibri

  • Screen now zooms in very slightly after killing a cube, and moderately after killing a cube boss

  • The music is now louder in the Main Menu screen than in-game

  • Clicking a link in the Main Menu will open a new tab with the link

  • Changed up the Main Menu layout a bit

  • The bullet now moves slightly faster at the start



0 comments

Loading...

Next up

art comission.

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

An infected room from the second part of Cybel ! Are you up for some cleansing?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Sonic and Shadow as Pokémons. #Fakemon

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.