Hello everyone,
Time for another update to the game fair warning this one might be buggy due to a lot of new stuff that I have introduced. I tried to balance everything myself and find all the bugs but hopefully you guys can help me for those I didn’t find don’t forget to comment !
Anyways time to share with you guys what this new patch will hopefully bring:
Strafe( Sideways ) control(Per requests) - If you do not want it or find it confusing as I did, you can always play with the arrow keys and ignore the new strafe buttons. But if you want to use the new system you can use WASD for rotation and forward/backward movement and QE for the much demanded sideways control!
Call an ally! - Except health in this new version of the game an enemy might drop a so called allyaid if you pick it up a short animation of a portal opening will play near you and an allied ship will arrive to help you(the animation of the portal is done by me so its not that great :P).
2.1 Small Scale Battles - This is an extension of Call an ally. Technically there is no limits to how many allies you can call. Allowing the player to create small scale battles.
2.2 Types Of Allied Ships - There is only one ally ship that you can spawn currently the weakest of them all. But as new updates to game move forward there will 2 new and stronger ally ship types implented, they however will be dropped by an enemy rarely. The ship you can spawn only has 3 hp and 1 gun, but it’s useful in the early levels. All player allied ships have a lifetime meaning they will disappear again after 10-12 seconds, including the ship in this patch.
2.3 Move Fast - as with the hp the player aid droppable enemy ships might leave for you will only stay there for 4 seconds!Further UI tinkering - You will notice that the quests and menus again look slightly different hopefully this time there will be no displacement like last time I redid the UI.
New Animations - I’ve added a few new animations here and there… Will continue to add on as we go on with upgrades. But specifically there are new animations with the new droppable and new animation for the missiles of the game(they should explode now).
Level 8 Boss - Has been reworked slightly his rockets now don’t just fly by you twice but rather hit you explode(with an animation of their own) and do strong damage to your ship. The Boss ship now behave closer to the one at level 4, he is still not finished and I will keep working on him, but this should give that level a bit of life.
Bug fixes
Health bar going over it’s maximum when the player picks up a health drop in later levels.
Displacement of texts in the quests (npc conversations)
Captain Seed now has all of his lines ! :P
Well thats it for this new patch. Remember I’m counting on you guys to help out with finding bugs! :)
I’ll probably make a new video about the game since the other one is getting pretty outdated soon!Next Patch :
-New Animations
-New Player Allies
-Further Balancing and ScalingP.S. I won’t be releasing the next patch for a while, not until the beginning of November at least, mostly because I want to refocus my efforts on my actual work and on the new side scroller game I’m making, for a while(stay tuned for that one ;).
0 comments