UI/UX improvements:
Night vision has less grain/noise and lowers fog when active.
Guard positions and camera sightlines will be visible on the new minimap.
Controls can be remapped.
Added new levels and a level select screen. This means adding some level progression.
Added difficulty levels. These are basically numerically scaled (i.e. on Easy, guards take 50% longer to respawn and to notice an intruder than on Normal, while on Hard, they’re much quicker).
Some bug fixes:
The UI didn’t reappear after resuming the game. While not a complete blocker, it’s rather annoying to suddenly have to guess where you’re aiming or how much ammo you have.
The Runner’s exit point will NOT activate until she reaches and leaves the terminal. I found this after I misplaced the exit, causing her to run into the exit and win almost immediately. And where’s the fun in that?
Guard animations wouldn’t play after searching at a location, if they hadn’t been alerted. It was mildly amusing to see them glide along like a statue.
The label used to highlight things during planning doesn’t scale properly. I got rid of most of those, though some still remain.
So, give it a try and let me know what you think!
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