Game
Turret Baffler
1 year ago

Version 0.3 is now available!

Some UI/UX improvements, new levels, difficulty settings, and more!


  • UI/UX improvements:

    • Night vision has less grain/noise and lowers fog when active.

    • Guard positions and camera sightlines will be visible on the new minimap.

    • Controls can be remapped.

  • Added new levels and a level select screen. This means adding some level progression.

  • Added difficulty levels. These are basically numerically scaled (i.e. on Easy, guards take 50% longer to respawn and to notice an intruder than on Normal, while on Hard, they’re much quicker).

  • Some bug fixes:

    • The UI didn’t reappear after resuming the game. While not a complete blocker, it’s rather annoying to suddenly have to guess where you’re aiming or how much ammo you have.

    • The Runner’s exit point will NOT activate until she reaches and leaves the terminal. I found this after I misplaced the exit, causing her to run into the exit and win almost immediately. And where’s the fun in that?

    • Guard animations wouldn’t play after searching at a location, if they hadn’t been alerted. It was mildly amusing to see them glide along like a statue.

    • The label used to highlight things during planning doesn’t scale properly. I got rid of most of those, though some still remain.

So, give it a try and let me know what you think!



0 comments

Loading...

Next up

Demo for version 0.4

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Annie of the stars

Where is Spider-man?

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ