Game
Turret Baffler
4 months ago

Version 0.3 is now available!

Some UI/UX improvements, new levels, difficulty settings, and more!


  • UI/UX improvements:

    • Night vision has less grain/noise and lowers fog when active.

    • Guard positions and camera sightlines will be visible on the new minimap.

    • Controls can be remapped.

  • Added new levels and a level select screen. This means adding some level progression.

  • Added difficulty levels. These are basically numerically scaled (i.e. on Easy, guards take 50% longer to respawn and to notice an intruder than on Normal, while on Hard, they’re much quicker).

  • Some bug fixes:

    • The UI didn’t reappear after resuming the game. While not a complete blocker, it’s rather annoying to suddenly have to guess where you’re aiming or how much ammo you have.

    • The Runner’s exit point will NOT activate until she reaches and leaves the terminal. I found this after I misplaced the exit, causing her to run into the exit and win almost immediately. And where’s the fun in that?

    • Guard animations wouldn’t play after searching at a location, if they hadn’t been alerted. It was mildly amusing to see them glide along like a statue.

    • The label used to highlight things during planning doesn’t scale properly. I got rid of most of those, though some still remain.

So, give it a try and let me know what you think!



0 comments

Loading...

Next up

Demo for version 0.4

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

"Our work is never over" they said.

Shuiro Haname. #Commission

Commission for @ShuHaname

Why walk when you can jump?