New version is up. Changes:
The third enemy has been implemented - The Sleeper (as suggested by @PirovanoMichele ). While normally idling, if you get too close, the Sleeper will quickly rush towards you. Keep your distance!
New difficulty curve - enemies now spawn in waves, giving you time to react as they appear on the field. Less instagib right off the bat.
Coming up next:
Local Highscores - easier way to check how well you’ve done.
A few visual improvements - more particles!
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