Game
Invicoleur
11 years ago

Version 0.4


New version is up. Changes:

The third enemy has been implemented - The Sleeper (as suggested by @PirovanoMichele ). While normally idling, if you get too close, the Sleeper will quickly rush towards you. Keep your distance!
New difficulty curve - enemies now spawn in waves, giving you time to react as they appear on the field. Less instagib right off the bat.

Coming up next:

Local Highscores - easier way to check how well youโ€™ve done.
A few visual improvements - more particles!



0 comments

Loading...

Next up

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

Runestones: from concept to in-game model๐Ÿ—ฟ

What you all think

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon

not the greatest house, but it's a house! :D

I did this on my 3DS ^^ #Kirby

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM