Game
Wrecked Building
13 years ago

Version - 0.5



Changelog - 0.5

Massive modifications.

1) Oculus Rift compatilibity added.
2) Completly reworked the ghosts.
3) Completly reworked the difficulty system.
4) Completly reworked the ambience system.
5) Corrected the buggy stair’s collision model.


Explanations :

1) Because Oculus Rift is amazing.
2) The game is now closer to an ‘infiltration’ game, with ghosts having a clearly defined field of vision.
3) Difficulty doesn’t change ghost’s stat anymore, but the ‘weapon’ you have ( … or not, for Hard mode).
4) Oculus integration break a lot of stuff in Unity, requiring a lot of workaround (which break even more stuff) - so not really a choice here.


Changelog - 0.51

Minor modifications and bug corrections.

1) FadeIn / FadeOut now work with Oculus Rift.
2) Changed the last scene so the portal load BEFORE being seen.
3) Reworked some text to be easier to read with Oculus.
4) Reduced player’s sprint speed to avoid unwanted leap of faith.




0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

My D&D art for my family so far (WIP if you couldn't tell)

Regional Bulbasaur. #Pokemon

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !