Game
Wrecked Building
12 years ago

Version - 0.5



Changelog - 0.5

Massive modifications.

1) Oculus Rift compatilibity added.
2) Completly reworked the ghosts.
3) Completly reworked the difficulty system.
4) Completly reworked the ambience system.
5) Corrected the buggy stair’s collision model.


Explanations :

1) Because Oculus Rift is amazing.
2) The game is now closer to an ‘infiltration’ game, with ghosts having a clearly defined field of vision.
3) Difficulty doesn’t change ghost’s stat anymore, but the ‘weapon’ you have ( … or not, for Hard mode).
4) Oculus integration break a lot of stuff in Unity, requiring a lot of workaround (which break even more stuff) - so not really a choice here.


Changelog - 0.51

Minor modifications and bug corrections.

1) FadeIn / FadeOut now work with Oculus Rift.
2) Changed the last scene so the portal load BEFORE being seen.
3) Reworked some text to be easier to read with Oculus.
4) Reduced player’s sprint speed to avoid unwanted leap of faith.




0 comments

Loading...

Next up

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!