Changelog - 0.5
Massive modifications.
1) Oculus Rift compatilibity added.
2) Completly reworked the ghosts.
3) Completly reworked the difficulty system.
4) Completly reworked the ambience system.
5) Corrected the buggy stair’s collision model.
Explanations :
1) Because Oculus Rift is amazing.
2) The game is now closer to an ‘infiltration’ game, with ghosts having a clearly defined field of vision.
3) Difficulty doesn’t change ghost’s stat anymore, but the ‘weapon’ you have ( … or not, for Hard mode).
4) Oculus integration break a lot of stuff in Unity, requiring a lot of workaround (which break even more stuff) - so not really a choice here.
Changelog - 0.51
Minor modifications and bug corrections.
1) FadeIn / FadeOut now work with Oculus Rift.
2) Changed the last scene so the portal load BEFORE being seen.
3) Reworked some text to be easier to read with Oculus.
4) Reduced player’s sprint speed to avoid unwanted leap of faith.
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