Highlights:
Two new classes: Artificer and Rogue.
Key rebinds.
Quality of life overhaul.
Extensive balance and changes.
Options:
Added the ability to change the game’s controls. If you cannot move in game, go to options to reset the keybinds.
Added a volume slider and the ability to disable music.
Added the “half” screenshake option.
Added the option to use alternative class icons.
Added vsync settings. Turn it on if the game looks choppy.
The FPS counter can now be toggled on or off.
You can now hide boss health bars.
Gameplay
Shielder: Shield size increased, pistol nerfed slightly (ammo from 21 to 16, projectile velocity reduced, accuracy reduced). Gains immunity to hazards.
Pointman: On-hit chrono regen increased at higher chrono upgrades.
Rusher: On-hit heat recovery increased overall. Specialist ability also grants heat refresh.
Sniper: Specialist ability can clear projectiles.
Heavy: Walls take only 1 dash to break and can be broken gradually without dashing. Now destroys drones on contact. Specialist ability shoots faster and consumes less energy.
Grenadier: Base explosion size increased to 1.5x, max explosion size increased to 2.25x (2.4x with Artificer). Projectile now does 60 base damage on impact.
Medic: Each loops increases heal threshold by 1. Healing increases by 1 every 3 loops. Specialist ability changed.
Ranger: Damage scaling increased from 6 to 10. Max damage increased from 360 to 480 (552 with Artificer). No longer affected by the Trigger Discipline challenge.
Max upgrade levels reduced from 120 to 100.
Cooldown Orbs are replaced with Health Orbs, which still refreshes heat on top of healing you. They can be dropped by big enemies in non-boss levels if your health is low.
Heat cooldown rate is now consistent across all thermal upgrade levels.
World 3 mines are now opaque and can be triggered during chrono.
White Death gains a new attack if you get too close.
Subjugator can now spawn on either side.
Added optional voiceover in the tutorial.
Added Expert Mode. Right click on New Game to try it out. Currently it starts you at loop 1 with -5 to all upgrades and sets your shekels to -5.000.
New BGM plays in post-loop levels.
The game now shows which loop you’re at in the level.
Your personal best Risk score is saved.
Turning on GFX to High now enables a CRT filter.
Added various sound effects.
Multiple bug fixes.
Added more bugs to fix later.
UI
Various tweaks made to the HUD.
Challenges and assists are hidden in the menu which can be shown by pressing Space.
Bosses have revamped title cards.
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