Game
The Demigod Project




4 years ago

Version 0.9 Uploaded. Changelog Below:


Features

  • Implemented Combat Arena Minigame

  • When you die on the Rockwall you are given the option to restart or leave without respawning all the way across camp

  • Added music for Rockwall

  • Made a cool Developer-Widget which allows me to quickly tweak campers appearances like below(See pictures).

  • Added a sensitivity slider for the camera controls. It does not yet save between sessions.

Characters

  • Campers now have different appearance possibilities:

    • Skin Color: White, Latino, Black

    • Hair Colors: Blonde, Brown, Black

    • Pants: Camo, Jeans

    • Eyes: Blue, Brown

    • (As of right now these different looks are achieved through just textures on the same base male/female meshes. The next step is to have different meshes as well as textures, but this is not a high priority for me)

  • Adjusted non-generic campers appearances to match books

Glitches

  • Fixed male jeans pattern glitch

  • Fixed LOD on target dummies in arena

  • Added Missing Colliders on Amphitheatre Campfire

Camp

  • Many new tree types

  • Added Bushes

  • Reworked forested vs clear sections of camp

  • Added Counsel of Cloven Elders clearing in the forest - More to come

  • Moved forest river(dividing line for Capture the Flag) West to account for enlarged forest.

  • New Demeter Cabin!



0 comments

Loading...

Next up

I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

Version 0.8 Uploaded. Changelog Below:

Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

Some new camp store additions to spend your hard earned Drachma on.

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

2d lighting experiment

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)