...Okay, so... I think it's kinda obvious. Here's the full changelog of relatively minor changes:
Fixed the Fullscreen 1920x1080 instead making the game Windowed.
Added a Non-Canon Connor Projectile to the Hidden Mode.
...Okay, so... I think it's kinda obvious. Here's the full changelog of relatively minor changes:
Fixed the Fullscreen 1920x1080 instead making the game Windowed.
Added a Non-Canon Connor Projectile to the Hidden Mode.
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Terraria
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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