...Okay, so... I think it's kinda obvious. Here's the full changelog of relatively minor changes:
Fixed the Fullscreen 1920x1080 instead making the game Windowed.
Added a Non-Canon Connor Projectile to the Hidden Mode.
...Okay, so... I think it's kinda obvious. Here's the full changelog of relatively minor changes:
Fixed the Fullscreen 1920x1080 instead making the game Windowed.
Added a Non-Canon Connor Projectile to the Hidden Mode.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
This is one of my fav drawings yet (β§β½β¦)/
Happy Easter everyone!!
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