Buffed Tito Dick’s hitboxes, fixing the problem with Tito Dick unable to break crates when directly touching them
Quitting the game now requires you to hold the Escape button rather than pressing it to prevent accidental quitting
Stage 2 layout has been changed slightly to prevent the issue of getting stuck and the issue of the switch block not activating when shooting at it while directly next to them
Has been optimized for weaker computers to prevent slowdowns at certain parts, but I cannot confirm it myself because I do not have a weak enough computer to test it with
Next up
Thanks for all the support on our demo release on Steam Next Fest. We're not just keeping the demo up, but we also have the demo available now here on GameJolt.
The Demo OST is also available on Bandcamp.
https://sylvysprit.bandcamp.com/album/hazuki-dies-she-has-no-nam…
If you guys had fun with our recent demo build of Hazuki Diesand are curious behind the long running origins of characters, development insights, and other saucy lore in our game, we recently uploaded a video to show you our world
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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