Buffed Tito Dick’s hitboxes, fixing the problem with Tito Dick unable to break crates when directly touching them
Quitting the game now requires you to hold the Escape button rather than pressing it to prevent accidental quitting
Stage 2 layout has been changed slightly to prevent the issue of getting stuck and the issue of the switch block not activating when shooting at it while directly next to them
Has been optimized for weaker computers to prevent slowdowns at certain parts, but I cannot confirm it myself because I do not have a weak enough computer to test it with
Next up
Thanks for all the support on our demo release on Steam Next Fest. We're not just keeping the demo up, but we also have the demo available now here on GameJolt.
The Demo OST is also available on Bandcamp.
https://sylvysprit.bandcamp.com/album/hazuki-dies-she-has-no-nam…
If you guys had fun with our recent demo build of Hazuki Diesand are curious behind the long running origins of characters, development insights, and other saucy lore in our game, we recently uploaded a video to show you our world
Bandana Dee the Dream Friend
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
What you all think
Finished work on the emotions of a new character for the tank universe
Why walk when you can jump?
Alone Together....
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