Game
Heroes of Highwall
8 years ago

Version 1.0.3


Changed

  • The Warrior now has 200 HP (was 150).

  • The Warrior’s Sword Attack now deals 100% damage to the first enemy it touches and 50% damage to additional enemies within range.

UI

  • You can now rebind your keys in the Options menu.

  • The Multiplayer menu has a new design.

  • Added some game tips that display in the Lobby and also when you die.

  • Added “Next/Prev” text and mouse icons to the screen when you are dead,
    to make it clearer than you can click to spectate other players.

  • Added a small timer before you can spectate, so the camera doesn’t fly away immediately when you die.

Fixed

  • The mouse will now lock to the game window, if you’re using multiple monitors.

  • The bug where enemies would stop spawning should be fixed.

  • Fixed a bug where the game wouldn’t return to the lobby when all players were dead.

  • Fixed a bug where the player bots would use their abilities without distance restriction.

  • Fixed a bug where enemies wouldn’t get hit by arrows while standing too close to a wall.

  • Removed an old debugging key that would instantly kill the boss. (Oops!)



5 comments

Loading...

Next up

Final Harvest - an endless zombie shooter where you have to defend your farm as long as possible.

Give it a try and let us know what you think!

https://gamejolt.com/games/final_harvest/902472

Billy's Nightmare - Our new game!

Make sure to check it out: https://gamejolt.com/games/billys_nightmare/466373

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Family band complete!

What you all think

Why walk when you can jump?