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0.3.4 Changelog
-Increased component drag radius to be unlimited once picked up
-UI redesign
-Added Assembler, which can craft items
-Fixed PSX shader not displaying correctly
-Fixed tons of bugs
This is the Scrap-Vac from my game Scrappers Paradise. What do you think?
0.3.1 Changlelog
-changed building buttons to be images instead of text
-Tweaked lighting
-Added cactus and rocks to The Scrapyard
-When 10 scrap of the same type are close enough they will now merge into a "chunk"
-Misc. bug fixes #followfriday #gamedev
0.3.2 Changelog
-Added a outline shader to the game for a more stylized look
-Added item glow shader
0.3.6 Devlog Continued
Finished implementing the "Golden Sparkplug" system, a new permanent progression system
When entering the next level you will enter a shop, where you choose random permanent upgrades. I'll be adding rarities to the upgrades soon.
0.3.3 Changelog
Added:
-PSX shader
-Visual lines between mouse and components when picking up
Changed:
-You now only are able to pick up one component at a time to start
-Added magnet skill, increases how many comps you can pick up
Fixed:
-A ton of bugs
0.3.9 Devlog
Added:
-Generator(produces power, runs on gasoline)
-Autoscrapper Supreme(requires power)
-Motors
-Gasoline
-Engine
-resolution scale slider
Changed:
-Scrappys skill cards now have rarities ranging from commom to legendary
V0.3.0 Devlog
- Added a car that will take you to the next level
-Added the Polar Pillar map
-Added Scrap Blower
-Added Metal Walls, can be used to block off areas on the ice map to prevent components falling off
-Updated UI
-Bug fixes











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