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Scrappers Paradise V0.2.0 Devlog
*Added a skill tree
*Added Component Crusher
*Reworked all prices
*Added Scrap-Vac
*Changed scrap pickup method to be physics based
Have fun scrappers!
0.3.2 Changelog
-Added a outline shader to the game for a more stylized look
-Added item glow shader
0.3.4 Changelog
-Increased component drag radius to be unlimited once picked up
-UI redesign
-Added Assembler, which can craft items
-Fixed PSX shader not displaying correctly
-Fixed tons of bugs
This is the Scrap-Vac from my game Scrappers Paradise. What do you think?
V0.3.0 Devlog
- Added a car that will take you to the next level
-Added the Polar Pillar map
-Added Scrap Blower
-Added Metal Walls, can be used to block off areas on the ice map to prevent components falling off
-Updated UI
-Bug fixes
0.3.6 Devlog Continued
Finished implementing the "Golden Sparkplug" system, a new permanent progression system
When entering the next level you will enter a shop, where you choose random permanent upgrades. I'll be adding rarities to the upgrades soon.
0.3.1 Changlelog
-changed building buttons to be images instead of text
-Tweaked lighting
-Added cactus and rocks to The Scrapyard
-When 10 scrap of the same type are close enough they will now merge into a "chunk"
-Misc. bug fixes #followfriday #gamedev
Looking for people to test my game so i can get some feedback, i recently added physics based pickups, a Scrap-Vac, and a Component Crusher. Scrappers Paradise is a physics based active incremental game.
0.3.3 Changelog
Added:
-PSX shader
-Visual lines between mouse and components when picking up
Changed:
-You now only are able to pick up one component at a time to start
-Added magnet skill, increases how many comps you can pick up
Fixed:
-A ton of bugs











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