Next up
V0.3.0 Devlog
- Added a car that will take you to the next level
-Added the Polar Pillar map
-Added Scrap Blower
-Added Metal Walls, can be used to block off areas on the ice map to prevent components falling off
-Updated UI
-Bug fixes
Scrappers Paradise V0.2.0 Devlog
*Added a skill tree
*Added Component Crusher
*Reworked all prices
*Added Scrap-Vac
*Changed scrap pickup method to be physics based
Have fun scrappers!
This is the Scrap-Vac from my game Scrappers Paradise. What do you think?
0.3.1 Changlelog
-changed building buttons to be images instead of text
-Tweaked lighting
-Added cactus and rocks to The Scrapyard
-When 10 scrap of the same type are close enough they will now merge into a "chunk"
-Misc. bug fixes #followfriday #gamedev
0.3.2 Changelog
-Added a outline shader to the game for a more stylized look
-Added item glow shader
Looking for people to test my game so i can get some feedback, i recently added physics based pickups, a Scrap-Vac, and a Component Crusher. Scrappers Paradise is a physics based active incremental game.
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE










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