Game
Sea Of Bullets
2 years ago

Version 1.0.4 Changelog

-game now slows down time when hovering over upgrades

-Added pause function

-Updated game font

-Added controls explanation tab

-Added FPS counter




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Scrappers Paradise V0.2.0 Devlog

*Added a skill tree

*Added Component Crusher

*Reworked all prices

*Added Scrap-Vac

*Changed scrap pickup method to be physics based

Have fun scrappers!

0.3.2 Changelog

-Added a outline shader to the game for a more stylized look

-Added item glow shader

0.3.6 Devlog

-Reworked all UI for better visibility

-Added a tooltip for all buildables, making it easier to see what you need to build

-Added 5 more skill nodes to the second level

-Added "Skis" in level 2, used to get to level 3(coming soon)

-Bug fixes

0.3.4 Changelog

-Increased component drag radius to be unlimited once picked up

-UI redesign

-Added Assembler, which can craft items

-Fixed PSX shader not displaying correctly

-Fixed tons of bugs

This is the Scrap-Vac from my game Scrappers Paradise. What do you think?

V0.3.0 Devlog

- Added a car that will take you to the next level

-Added the Polar Pillar map

-Added Scrap Blower

-Added Metal Walls, can be used to block off areas on the ice map to prevent components falling off

-Updated UI

-Bug fixes

0.3.6 Devlog Continued

Finished implementing the "Golden Sparkplug" system, a new permanent progression system

When entering the next level you will enter a shop, where you choose random permanent upgrades. I'll be adding rarities to the upgrades soon.

0.3.1 Changlelog

-changed building buttons to be images instead of text

-Tweaked lighting

-Added cactus and rocks to The Scrapyard

-When 10 scrap of the same type are close enough they will now merge into a "chunk"

-Misc. bug fixes #followfriday #gamedev

Looking for people to test my game so i can get some feedback, i recently added physics based pickups, a Scrap-Vac, and a Component Crusher. Scrappers Paradise is a physics based active incremental game.

0.3.3 Changelog

Added:

-PSX shader

-Visual lines between mouse and components when picking up

Changed:

-You now only are able to pick up one component at a time to start

-Added magnet skill, increases how many comps you can pick up

Fixed:

-A ton of bugs