Game
Ley Lines
8 years ago

Version 1.1.2 - Patch III


Version 1.1.2 of Ley Lines is out!

5d09af5123326.gif

Never thought anyone would be crazy enough to try and find all shades in the game, but someone manged to get all but two, which is actually all but one, since we only put seven into the game.

This is no longer the case though, introducing indify, it turns Ley Lines into a true indie game, pixel art an all!

Bug fixes

  • Made flack cannon ricochet only when hitting static walls, no enemies and power-ups .

  • Minor bug-fixes and fun level design stuff

Feature Updates

  • Added Pixel Shades

Are you interested in hearing about future game projects?
Sign up for this non-spamming mailing list, here.

Special thanks to forum user firebutton for giving us the Bitcrusher script which made the audio transformation possible.

That’s all folks!



2 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game modelđŸ—¿

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Levels' maps.

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!