Game
Smitty's Journey
4 years ago

Version 1.2.0 Changelog


WARNING TO OLD VERSION PLAYERS

Starting from this version, the game now uses a different scripting backend, from Unity's default, Mono to IL2CPP, so if you've downloaded the game manually before (by downloading a ZIP instead of installing through the Game Jolt client), please consider deleting all contents in the folder you extracted the ZIP of the previous version and extract this version's ZIP there. This is due to the backend gives this game a different file structure so I'm afraid things will go haywire in your end.


Highlights

Controller Vibration

smittys_journey_tfwzgog4av.png

Or as many people may call, "rumble", yes, Smitty's Journey now supports controller rumble.

If you play this game with an Xbox controller while you have this checkbox on, expect it to vibrate when stomping on enemies, got hit by an enemy, when the camera shakes during boss fights and when the boss exploded.

Villager Effects

Another big thing on this update is the Village is villager effects. Basically, like these:

smittys_journey_atn4qxhaxv.png

Noise triangles, flying (and falling) music notes and even some floating ZZZs, it's now easier to observe if any house is empty or not. If you see these effects in those houses, then it's obvious that there are people in them.

Minor Changes

  • The fire button now feels more responsive, apologies if you had a hard time getting used to it

  • Some bosses received some significant changes:

    • The boss from Emerald Plains no longer roll and jump instantly during its intro sequence

      • Stomping it now makes it roll the opposite way to potentially prevent cheesing, despite it being the first boss

      • The ball will also frequently roll and jump, sort of

    • Due to the fire button was made more responsive now, its final phase has been buffed a little bit

  • If you have the Xbox controller connected before you start the game, it will automatically detect the controller and shows the correct prompt in the title screen

  • More gameplay fixes, including collider and tile fixing

Final Words

OK, that's pretty much everything I got so far, it was a big ride, honestly. When I finally bought myself an Xbox 360 controller (clone) from an online store, I can finally do more with games, including the games I made.

So, I hope you enjoy this update as much as when I make it. Another update may come but now, it's time to return to developing Round Rotate 2. The first reason I want to add rumble support to this game is because I need a more complete project like this to fully experiment with it, and RR2 is not a good subject for that, unfortunately.



2 comments

Loading...

Next up

And second, Yurelumis or ghosts that glow in the dark

They can help the player navigate dark areas like caves, which is where they'll appear

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

WIP of an alternative help system

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

Forgot to show these, but just redesigned 2 more boss stages

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)

Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next